A complete 3D game development suite written purely in Java.
 
 
 
 
 
jmonkeyengine/engine/test-data/Models
rem..om 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). 13 years ago
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Boat - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
Buggy - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
Elephant - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
Ferrari - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
HoverTank - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
MonkeyHead - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
Ninja - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
Oto - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
Sign Post - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
Sinbad - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
SpaceCraft - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
Sponza - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
TangentBugs - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
Teapot - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
Terrain - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
Tree Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). 13 years ago
WaterTest - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago