A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/test/jme3test/blender/ManualBlenderTester.java

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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.blender;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.io.InputStream;
import java.util.Map;
import java.util.Map.Entry;
import java.util.logging.Level;
import java.util.logging.Logger;
import jme3test.blender.config.ConfigDialog;
import jme3test.blender.config.ConfigExecutable;
import jme3test.blender.scene.Pivot;
import com.jme3.animation.AnimControl;
import com.jme3.app.SimpleApplication;
import com.jme3.asset.AssetInfo;
import com.jme3.asset.BlenderKey;
import com.jme3.asset.BlenderKey.LoadingResults;
import com.jme3.asset.ModelKey;
import com.jme3.asset.plugins.FileLocator;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.BlenderLoader;
import com.jme3.scene.plugins.blender.BlenderModelLoader;
import com.jme3.texture.plugins.AWTLoader;
/**
* This class allow to manually test the blender loader.
* @author Marcin Roguski (Kaelthas)
*/
public class ManualBlenderTester extends SimpleApplication {
private static final Logger LOGGER = Logger.getLogger(ManualBlenderTester.class.getName());
private ModelKey modelKey;//the key that holds the test file configuration
private final boolean debug;
/**
* Starting method
* @param args input parameters; the following options can be passed to the application:
* <li> -debug : this one indicates if the application runs in debug or not (it is used under linux
* in order to enable the mouse in debug mode since linuxes tend not to give the cursor back
* to eclipse)
*/
public static void main(String[] args) {
//veryfying if the application is in debug mode
boolean debug = false;
for (String arg : args) {
if ("-debug".equalsIgnoreCase(arg)) {
debug = true;
break;
}
}
final boolean debugMode = debug;
//running the application
new ConfigDialog("./src/test-data/Blender", new ConfigExecutable() {
@Override
public void execute(ModelKey modelKey, Level logLevel) {
new ManualBlenderTester(modelKey, logLevel, debugMode).start();
}
});
}
/**
* Constructor stores the given key and disables the settings screen.
* @param modelKey the key to be stored
* @param logLevel the jme logger log level
* @param debug variable that indicates if the application runs in debug mode
* (this is required on linux to show release the mouse to be used in debug mode)
*/
public ManualBlenderTester(ModelKey modelKey, Level logLevel, boolean debug) {
this.debug = debug;
Logger.getLogger("com.jme3").setLevel(logLevel);
this.modelKey = modelKey;
this.showSettings = false;
}
@Override
public void simpleInitApp() {
if (debug) {
mouseInput.setCursorVisible(true);
}
assetManager.registerLocator(".", FileLocator.class);
assetManager.registerLoader(BlenderLoader.class, "blend");
assetManager.registerLoader(AWTLoader.class, "png");
viewPort.setBackgroundColor(ColorRGBA.Gray);
flyCam.setMoveSpeed(20);
cam.setFrustumFar(1000.0f);
cam.setFrustumNear(1.0f);
AssetInfo ai = new AssetInfo(assetManager, modelKey) {
@Override
public InputStream openStream() {
try {
return new FileInputStream(this.key.getName());
} catch (FileNotFoundException e) {
LOGGER.log(Level.SEVERE, e.getMessage(), e);
return null;
}
}
};
rootNode.attachChild(new Pivot(assetManager));
if (modelKey instanceof BlenderKey) {
Node blenderModel = this.testBlenderLoader(ai);
Map<String, Map<String, int[]>> animations = ((BlenderKey) modelKey).getAnimations();
//setting the first animation as active
if (((BlenderKey) modelKey).getAnimations() != null) {
for (Entry<String, Map<String, int[]>> animEntry : animations.entrySet()) {
for (Entry<String, int[]> anim : animEntry.getValue().entrySet()) {
Spatial animatedSpatial = this.findNode(blenderModel, animEntry.getKey());
animatedSpatial.getControl(AnimControl.class).createChannel().setAnim(anim.getKey());
break;
}
break;
}
}
} else {
this.testBlenderModelLoader(ai);
}
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(0, -10, 0).normalizeLocal());
sun.setColor(ColorRGBA.White);
rootNode.addLight(sun);
}
/**
* This method finds a node of a given name.
* @param rootNode the root node to search
* @param name the name of the searched node
* @return the found node or null
*/
private Spatial findNode(Node rootNode, String name) {
if (name.equals(rootNode.getName())) {
return rootNode;
}
return rootNode.getChild(name);
}
/**
* This method loads the model using blenderLoader.
* @param assetInfo
* the asset info
* @return the loaded model
*/
private Node testBlenderLoader(AssetInfo assetInfo) {
Node blenderModel = null;
BlenderLoader blenderLoader = new BlenderLoader();
try {
LoadingResults loadingResults = blenderLoader.load(assetInfo);
for (Node object : loadingResults.getObjects()) {
this.rootNode.attachChild(object);
blenderModel = object;
}
for (Light light : loadingResults.getLights()) {
this.rootNode.addLight(light);
}
for (Camera camera : loadingResults.getCameras()) {
LOGGER.info(camera.toString());
}
} catch (IOException e) {
LOGGER.log(Level.SEVERE, e.getMessage(), e);
}
return blenderModel;
}
/**
* This method loads the model using blenderModelLoader.
* @param assetInfo
* the asset info
* @return the loaded model
*/
private Node testBlenderModelLoader(AssetInfo assetInfo) {
BlenderModelLoader blenderLoader = new BlenderModelLoader();
try {
Spatial loadingResults = blenderLoader.load(assetInfo);
this.rootNode.attachChild(loadingResults);
if (loadingResults instanceof Node) {
return (Node) loadingResults;
}
} catch (IOException e) {
LOGGER.log(Level.SEVERE, e.getMessage(), e);
}
return null;
}
}