A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/android/com/jme3
sha..RD 8c1e5c9cf9 * Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues 12 years ago
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app * Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues 12 years ago
asset Removed some code that was forcing nearest filtering for textures filtering on android 12 years ago
audio - adapt AndroidAudioRenderer to new AudioSource 12 years ago
input/android AndroidInput : Discarded new events when the eventQueue is full to avoid an overflow error. This should only append when more than 1024 events are generated before they've been transformd to JME input events. 12 years ago
renderer/android * Fine, Eric. 12 years ago
system/android Fixed an issue in android config chooser. Some device seems to not have a rgb8 opaque config (BEST). In this case the config chooser will attempt to find a rgba8 config (BEST_TRANSLUSCENT) before falling back to fastest. 12 years ago
texture/plugins * Andrid - AndroidLocator now follows spec when regards to multiple call support with AssetInfo.openStream() 13 years ago
util Fix issue with how Android logging is handled. 12 years ago