PSp..om 8bfe663402 Fixed the video recorder app state to attach itself
to the last _enabled_ view instead of just the last
view.
Fixed the internal IsoTimer to report the proper
resolution.  It was reporting picoseconds when it
is actually returning milliseconds.  This manifested
itself as a stuck g_Time in my shaders because time
was creeping along so slowly (if at all... I'm not
sure float has enough resolution to measure 
1 / 1000000000 resolution.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9357 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-05-08 06:13:12 +00:00
2012-05-08 00:56:11 +00:00
2011-12-04 05:31:33 +00:00
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