A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-angelfont/src/com/jme3/gde/angelfont/FontCreator.java

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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.gde.angelfont;
import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
/**
*
* @author normenhansen
*/
public abstract class FontCreator {
private static final Color OPAQUE_WHITE = new Color(0xFFFFFFFF, true);
private static final Color TRANSPARENT_BLACK = new Color(0x00000000, true);
public FontCreator() {
}
public static AngelFont buildFont(String fontName) {
return buildFont(fontName, 256);
}
public static AngelFont buildFont(String fontName, int bitmapSize) {
return buildFont(fontName, bitmapSize, 16);
}
public static AngelFont buildFont(String fontName, int bitmapSize, int fontSize) {
return buildFont(fontName, bitmapSize, fontSize, Font.PLAIN);
}
public static AngelFont buildFont(String fontName, int bitmapSize, int fontSize, int style) {
return buildFont(fontName, bitmapSize, fontSize, Font.PLAIN, false);
}
public static AngelFont buildFont(String fontName, int bitmapSize, int fontSize, int style, boolean debug) {
BufferedImage fontImage;
Font font;
String charLocs = "";
font = new Font(fontName, style, fontSize); // Font Name
// use BufferedImage.TYPE_4BYTE_ABGR to allow alpha blending
fontImage = new BufferedImage(bitmapSize, bitmapSize,
BufferedImage.TYPE_4BYTE_ABGR);
Graphics2D g = (Graphics2D) fontImage.getGraphics();
g.setFont(font);
if (!debug) {
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
}
g.setColor(OPAQUE_WHITE);
g.setBackground(TRANSPARENT_BLACK);
FontMetrics fm = g.getFontMetrics();
if (debug) {
g.setColor(Color.WHITE);
g.drawRect(0, 0, bitmapSize - 1, bitmapSize - 1);
}
int xPos = 0;
int yPos = 0;
int height = 0;
for (int i = 0; i < 256; i++) {
char ch[] = {(char) i};
String temp = new String(ch);
Rectangle2D bounds = fm.getStringBounds(temp, g);
height = fm.getDescent() + fm.getAscent();
if (yPos == 0) {
yPos = height;
}
if (xPos + bounds.getWidth() > bitmapSize) {
xPos = 0;
yPos += height;
}
g.drawString(temp, xPos, yPos);
if (debug) {
g.setColor(Color.BLUE);
g.drawRect(xPos, yPos - fm.getAscent(), (int) bounds.getWidth(), height);
g.setColor(Color.WHITE);
}
charLocs = charLocs
+ "char id=" + i
+ " x=" + xPos
+ " y=" + (yPos - fm.getAscent())
+ " width=" + (int) bounds.getWidth()
+ " height=" + (int) bounds.getHeight()
+ " xoffset=0"
+ " yoffset=0"
+ " xadvance=" + ((int) bounds.getWidth() - 1) + " "
+ " page=0"
+ " chnl=0\n";
xPos += bounds.getWidth();
}
charLocs = "info face=null "
+ "size=" + fontSize + " "
+ "bold=0 "
+ "italic=0 "
+ "charset=ASCII "
+ "unicode=0 "
+ "stretchH=100 "
+ "smooth=1 "
+ "aa=1 "
+ "padding=0,0,0,0 "
+ "spacing=1,1 "
+ "\n"
+ "common lineHeight=" + height + " "
+ "base=26 "
+ "scaleW=" + bitmapSize + " "
+ "scaleH=" + bitmapSize + " "
+ "pages=1 "
+ "packed=0 "
+ "\n"
+ "page id=0 file=\"" + fontName.replaceAll(" ", "") + ".png\"\n"
+ "chars count=255\n"
+ charLocs;
return new AngelFont(fontImage, charLocs);
}
}