A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet-native-android/build.gradle

131 lines
3.8 KiB

String jmeBulletNativeProjectPath = project(":jme3-bullet-native").projectDir
String localUnzipPath = jmeBulletNativeProjectPath
String localZipFile = jmeBulletNativeProjectPath + File.separator + bulletZipFile
String localZipFolder = jmeBulletNativeProjectPath + File.separator + bulletFolder
String bulletSrcPath = localZipFolder + File.separator + 'src'
String jmeAndroidPath = 'src/native/android'
String jmeCppPath = jmeBulletNativeProjectPath + '/src/native/cpp'
//Working directories for the ndk build.
String ndkWorkingPath = "${buildDir}" + '/bullet'
String jniPath = ndkWorkingPath + '/jni'
String ndkOutputPath = ndkWorkingPath + '/libs'
//Pre-compiled libs directory
def rootPath = rootProject.projectDir.absolutePath
String bulletPreCompiledLibsDir = rootPath + File.separator + 'build' + File.separator + 'native' + File.separator + 'android' + File.separator + 'bullet'
if (!hasProperty('mainClass')) {
ext.mainClass = ''
}
dependencies {
compile project(':jme3-bullet')
}
// Java source sets for IDE access and source jar bundling / mavenization
sourceSets {
main {
java {
srcDir jmeCppPath
srcDir jmeAndroidPath
}
}
}
// Download bullet if not available
task downloadBullet(type: MyDownload) {
sourceUrl = bulletUrl
target = file(localZipFile)
}
// Unzip bullet if not available
task unzipBullet(type: Copy) {
from zipTree(localZipFile)
into file(localUnzipPath)
}
unzipBullet.dependsOn {
if (!file(localZipFile).exists()) {
downloadBullet
}
}
// Copy Bullet files to jni directory
task copyBullet(type: Copy) {
from file(bulletSrcPath)
into file(jniPath)
}
copyBullet.dependsOn {
if (!file(localZipFolder).isDirectory()) {
unzipBullet
}
}
// Copy jME cpp native files to jni directory
task copyJmeCpp(type: Copy) {
from file(jmeCppPath)
into file(jniPath)
}
// Copy jME android native files to jni directory
task copyJmeAndroid(type: Copy) {
from file(jmeAndroidPath)
into file(jniPath)
}
task buildBulletNativeLib(type: Exec, dependsOn: [copyJmeAndroid, ':jme3-bullet:compileJava', copyJmeCpp, copyBullet]) {
// args 'TARGET_PLATFORM=android-9'
// println "buildBulletNativeLib ndkWorkingPath: " + ndkWorkingPath
// println "buildBulletNativeLib rootProject.ndkCommandPath: " + rootProject.ndkCommandPath
workingDir ndkWorkingPath
executable rootProject.ndkCommandPath
args "-j" + Runtime.runtime.availableProcessors()
}
/* The following two tasks: We store a prebuilt version in the repository, so nobody has to build
* natives in order to build the engine. When building these natives however, the prebuilt libraries
* can be updated (which is what the CI does). That's what the following two tasks do
*/
task updatePreCompiledBulletLibs(type: Copy, dependsOn: buildBulletNativeLib) {
from file(ndkOutputPath)
into file(bulletPreCompiledLibsDir)
}
// Copy pre-compiled libs to build directory (when not building new libs)
task copyPreCompiledBulletLibs(type: Copy) {
from file(bulletPreCompiledLibsDir)
into file(ndkOutputPath)
}
// ndkExists is a boolean from the build.gradle in the root project
// buildNativeProjects is a string set to "true"
if (ndkExists && buildNativeProjects == "true") {
// build native libs and update stored pre-compiled libs to commit
compileJava.dependsOn { updatePreCompiledBulletLibs }
} else {
// use pre-compiled native libs (not building new ones)
compileJava.dependsOn { copyPreCompiledBulletLibs }
}
jar.into("lib") { from ndkOutputPath }
// Helper class to wrap ant download task
class MyDownload extends DefaultTask {
@Input
String sourceUrl
@OutputFile
File target
@TaskAction
void download() {
ant.get(src: sourceUrl, dest: target)
}
}