A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-android-examples/src/main/AndroidManifest.xml

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.jmonkeyengine.jme3androidexamples">
<application
android:allowBackup="true"
android:icon="@mipmap/mipmap_monkey"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:launchMode="singleTask">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<activity
android:name=".TestActivity"
android:label="@string/app_name"
android:launchMode="singleTask"
android:screenOrientation="landscape">
</activity>
</application>
<!-- Tell the system that you need ES 2.0. -->
<uses-feature
android:glEsVersion="0x00020000"
android:required="true"/>
<!-- Tell the system that you need distinct touches (for the zoom gesture). -->
<uses-feature
android:name="android.hardware.touchscreen.multitouch.distinct"
android:required="true"/>
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.READ_PHONE_STATE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.VIBRATE"/>
</manifest>