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jmonkeyengine/engine
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jul..om 7fdc6bbe46 Adds a few missing features into the shader-based renderer relying on JOGL 2.0
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9889 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-10-25 11:31:27 +00:00
..
lib
Updates the renderers based on JOGL 2.0 (and JOAL 1.1.3)
2012-10-23 22:14:47 +00:00
nbproject
- update project genfiles
2012-10-24 00:11:21 +00:00
src
Adds a few missing features into the shader-based renderer relying on JOGL 2.0
2012-10-25 11:31:27 +00:00
test/com
jme3:
2011-12-03 14:06:48 +00:00
test-data
Updated the joystick test to allow better testing
2012-09-23 04:18:49 +00:00
build.xml
- move additional jogl libraries to opt folder as well
2012-10-24 00:36:49 +00:00
bullet-native-build.txt
- update bullet build for bullet 2.80 and OSX 10.7 / XCode 4.4+
2012-08-21 15:39:34 +00:00
MANIFEST.MF
move jme3 to trunk
2011-03-14 12:55:32 +00:00
master-application.jnlp
- cleanup build process
2011-05-03 14:33:55 +00:00
mountains.zip
Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests
2011-07-07 15:02:08 +00:00
preview-application.html
move jme3 to trunk
2011-03-14 12:55:32 +00:00
quake3level.zip
move jme3 to trunk
2011-03-14 12:55:32 +00:00
TestChooser.exe
move jme3 to trunk
2011-03-14 12:55:32 +00:00
town.zip
* Fixed town.zip by getting it from googlecode downloads
2012-03-14 04:16:04 +00:00
wildhouse.zip
move jme3 to trunk
2011-03-14 12:55:32 +00:00
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