A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
jul..om 2ca9775aef Fixes the sample count 12 years ago
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android * Add ImageRaster.getWidth() and getHeight() 12 years ago
blender/com/jme3 Minor optimisations. Added several comments to unveil certain parts of the code. 12 years ago
bullet/com/jme3/bullet License maintenance in physics sources 12 years ago
bullet-common/com/jme3/bullet Replace NetBeans file templates with jME licenses 12 years ago
bullet-native License maintenance in physics sources 12 years ago
core Attempt to make the isParallelProjection() flag better 12 years ago
core-data Point light shadows first push. Working solution based on rendering 6 different shadow maps. 12 years ago
core-effects Add missing licenses in Core, Core-Effects, Core-Plugins, and Desktop code groups 12 years ago
core-plugins/com/jme3 - move JmeCursor interface back to Core-Plugins due to dependencies in core :/ 12 years ago
desktop - move JmeCursor interface back to Core-Plugins due to dependencies in core :/ 12 years ago
ios/com/jme3/system/ios - move native jme-ios.m file to plugin for now 12 years ago
jbullet/com/jme3/bullet License maintenance in physics sources 12 years ago
jheora/com/jme3/newvideo Replace NetBeans file templates with jME licenses 12 years ago
jogg/com/jme3/audio/plugins License maintenance in Networking, NiftyGUI, JOGG, and OGRE 12 years ago
jogl/com/jme3 Fixes the sample count 12 years ago
lwjgl/com/jme3 * When specifying OPENGL3 in AppSettings, it is now Mac OS X compatible 12 years ago
networking/com/jme3/network License maintenance in Networking, NiftyGUI, JOGG, and OGRE 12 years ago
niftygui Forced depth range to 0,0 in NiftyJmeDisplay processor before rendering nifty to avoid depth check issues between the 3D scene and the text elements of the nifty gui. 12 years ago
ogre/com/jme3/scene/plugins/ogre License maintenance in Networking, NiftyGUI, JOGG, and OGRE 12 years ago
terrain added toCellSpace() and toWorldSpace() utility methods to TerrainGrid 12 years ago
test/jme3test Point light shadows first push. Working solution based on rendering 6 different shadow maps. 12 years ago
tools/jme3tools Replace NetBeans file templates with jME licenses 12 years ago
xml/com/jme3/export/xml Change all source licenses to say 2009-2012 12 years ago