A complete 3D game development suite written purely in Java.
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jul..om
2ca9775aef
Fixes the sample count
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9963 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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12 years ago |
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android
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* Add ImageRaster.getWidth() and getHeight()
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12 years ago |
blender/com/jme3
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Minor optimisations. Added several comments to unveil certain parts of the code.
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12 years ago |
bullet/com/jme3/bullet
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License maintenance in physics sources
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12 years ago |
bullet-common/com/jme3/bullet
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Replace NetBeans file templates with jME licenses
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12 years ago |
bullet-native
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License maintenance in physics sources
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12 years ago |
core
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Attempt to make the isParallelProjection() flag better
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12 years ago |
core-data
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Point light shadows first push. Working solution based on rendering 6 different shadow maps.
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12 years ago |
core-effects
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Add missing licenses in Core, Core-Effects, Core-Plugins, and Desktop code groups
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12 years ago |
core-plugins/com/jme3
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- move JmeCursor interface back to Core-Plugins due to dependencies in core :/
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12 years ago |
desktop
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- move JmeCursor interface back to Core-Plugins due to dependencies in core :/
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12 years ago |
ios/com/jme3/system/ios
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- move native jme-ios.m file to plugin for now
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12 years ago |
jbullet/com/jme3/bullet
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License maintenance in physics sources
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12 years ago |
jheora/com/jme3/newvideo
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Replace NetBeans file templates with jME licenses
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12 years ago |
jogg/com/jme3/audio/plugins
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License maintenance in Networking, NiftyGUI, JOGG, and OGRE
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12 years ago |
jogl/com/jme3
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Fixes the sample count
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12 years ago |
lwjgl/com/jme3
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* When specifying OPENGL3 in AppSettings, it is now Mac OS X compatible
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12 years ago |
networking/com/jme3/network
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License maintenance in Networking, NiftyGUI, JOGG, and OGRE
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12 years ago |
niftygui
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Forced depth range to 0,0 in NiftyJmeDisplay processor before rendering nifty to avoid depth check issues between the 3D scene and the text elements of the nifty gui.
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12 years ago |
ogre/com/jme3/scene/plugins/ogre
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License maintenance in Networking, NiftyGUI, JOGG, and OGRE
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12 years ago |
terrain
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added toCellSpace() and toWorldSpace() utility methods to TerrainGrid
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12 years ago |
test/jme3test
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Point light shadows first push. Working solution based on rendering 6 different shadow maps.
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12 years ago |
tools/jme3tools
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Replace NetBeans file templates with jME licenses
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12 years ago |
xml/com/jme3/export/xml
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Change all source licenses to say 2009-2012
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12 years ago |