A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-lwjgl/src/main/java/com/jme3
shadowislord 7860ccca52 * Use mipmap minification modes only if mipmaps are actually available 10 years ago
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audio/lwjgl * Avoid "AL not closed" error by joining with audio thread when exiting app 11 years ago
input/lwjgl switch to gradle layout 11 years ago
renderer/lwjgl * Use mipmap minification modes only if mipmaps are actually available 10 years ago
system/lwjgl * Ensure LwjglOffscreenBuffer extracts the required natives 11 years ago