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192 lines
7.2 KiB
192 lines
7.2 KiB
/*
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* Copyright (c) 2009-2019 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.bullet.joints;
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import com.jme3.bullet.objects.PhysicsRigidBody;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.OutputCapsule;
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import com.jme3.math.Matrix3f;
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import com.jme3.math.Vector3f;
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import java.io.IOException;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* A joint based on Bullet's btConeTwistConstraint.
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* <p>
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* <i>From the Bullet manual:</i><br>
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* To create ragdolls, the cone twist constraint is very useful for limbs like
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* the upper arm. It is a special point to point constraint that adds cone and
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* twist axis limits. The x-axis serves as twist axis.
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*
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* @author normenhansen
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*/
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public class ConeJoint extends PhysicsJoint {
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protected Matrix3f rotA, rotB;
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protected float swingSpan1 = 1e30f;
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protected float swingSpan2 = 1e30f;
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protected float twistSpan = 1e30f;
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protected boolean angularOnly = false;
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/**
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* No-argument constructor needed by SavableClassUtil. Do not invoke
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* directly!
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*/
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protected ConeJoint() {
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}
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/**
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* Instantiate a ConeJoint. To be effective, the joint must be added to a
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* physics space.
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*
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* @param nodeA the 1st body connected by the joint (not null, alias
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* created)
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* @param nodeB the 2nd body connected by the joint (not null, alias
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* created)
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* @param pivotA the local offset of the connection point in node A (not
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* null, alias created)
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* @param pivotB the local offset of the connection point in node B (not
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* null, alias created)
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*/
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public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) {
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super(nodeA, nodeB, pivotA, pivotB);
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this.rotA = new Matrix3f();
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this.rotB = new Matrix3f();
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createJoint();
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}
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/**
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* Instantiate a ConeJoint. To be effective, the joint must be added to a
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* physics space.
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*
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* @param nodeA the 1st body connected by the joint (not null, alias
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* created)
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* @param nodeB the 2nd body connected by the joint (not null, alias
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* created)
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* @param pivotA local translation of the joint connection point in node A
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* (not null, alias created)
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* @param pivotB local translation of the joint connection point in node B
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* (not null, alias created)
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* @param rotA the local orientation of the connection to node A (not null,
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* alias created)
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* @param rotB the local orientation of the connection to node B (not null,
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* alias created)
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*/
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public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB) {
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super(nodeA, nodeB, pivotA, pivotB);
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this.rotA = rotA;
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this.rotB = rotB;
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createJoint();
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}
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/**
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* Alter the angular limits for this joint.
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*
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* @param swingSpan1 angle (in radians)
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* @param swingSpan2 angle (in radians)
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* @param twistSpan angle (in radians)
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*/
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public void setLimit(float swingSpan1, float swingSpan2, float twistSpan) {
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this.swingSpan1 = swingSpan1;
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this.swingSpan2 = swingSpan2;
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this.twistSpan = twistSpan;
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setLimit(objectId, swingSpan1, swingSpan2, twistSpan);
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}
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private native void setLimit(long objectId, float swingSpan1, float swingSpan2, float twistSpan);
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/**
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* Alter whether this joint is angular only.
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*
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* @param value the desired setting (default=false)
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*/
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public void setAngularOnly(boolean value) {
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angularOnly = value;
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setAngularOnly(objectId, value);
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}
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private native void setAngularOnly(long objectId, boolean value);
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/**
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* Serialize this joint, for example when saving to a J3O file.
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*
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* @param ex exporter (not null)
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* @throws IOException from exporter
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*/
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@Override
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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OutputCapsule capsule = ex.getCapsule(this);
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capsule.write(rotA, "rotA", new Matrix3f());
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capsule.write(rotB, "rotB", new Matrix3f());
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capsule.write(angularOnly, "angularOnly", false);
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capsule.write(swingSpan1, "swingSpan1", 1e30f);
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capsule.write(swingSpan2, "swingSpan2", 1e30f);
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capsule.write(twistSpan, "twistSpan", 1e30f);
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}
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/**
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* De-serialize this joint, for example when loading from a J3O file.
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*
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* @param im importer (not null)
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* @throws IOException from importer
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*/
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@Override
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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InputCapsule capsule = im.getCapsule(this);
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this.rotA = (Matrix3f) capsule.readSavable("rotA", new Matrix3f());
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this.rotB = (Matrix3f) capsule.readSavable("rotB", new Matrix3f());
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this.angularOnly = capsule.readBoolean("angularOnly", false);
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this.swingSpan1 = capsule.readFloat("swingSpan1", 1e30f);
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this.swingSpan2 = capsule.readFloat("swingSpan2", 1e30f);
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this.twistSpan = capsule.readFloat("twistSpan", 1e30f);
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createJoint();
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}
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/**
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* Create the configured joint in Bullet.
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*/
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protected void createJoint() {
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objectId = createJoint(nodeA.getObjectId(), nodeB.getObjectId(), pivotA, rotA, pivotB, rotB);
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Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Created Joint {0}", Long.toHexString(objectId));
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setLimit(objectId, swingSpan1, swingSpan2, twistSpan);
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setAngularOnly(objectId, angularOnly);
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}
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private native long createJoint(long objectIdA, long objectIdB, Vector3f pivotA, Matrix3f rotA, Vector3f pivotB, Matrix3f rotB);
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}
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