A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-android/src/com/jme3/gde/android/mobile-targets.xml

128 lines
5.3 KiB

<condition property="android-adb-name" value="${file.separator}platform-tools${file.separator}adb.exe" else="${file.separator}platform-tools${file.separator}adb">
<os family="windows" />
</condition>
<target name="run-android" depends="-flag-no-android, jar, -test-android-enabled, -copy-android-libs" if="is.android.enabled">
<echo>Building debug android application version.</echo>
<ant dir="mobile" target="debug" inheritall="false"/>
<antcall target="-start-android-device"/>
<ant dir="mobile" target="installd" inheritall="false"/>
<antcall target="-run-android-device"/>
</target>
<target name="clean-android">
<ant dir="mobile" target="clean" inheritall="false"/>
</target>
<target name="-mobile-deployment" depends="-test-android-enabled, -copy-android-libs" if="is.android.enabled" unless="no.android.build">
<ant dir="mobile" target="release" inheritall="false"/>
<copy todir="dist" verbose="false" flatten="true">
<fileset dir="mobile/bin/">
<include name="**/*.apk"/>
</fileset>
</copy>
</target>
<target name="-copy-android-libs" if="is.android.enabled">
<echo>Copying application libraries to android project.</echo>
<delete dir="mobile/libs" failonerror="false"/>
<mkdir dir="mobile/libs"/>
<copy todir="mobile/libs" verbose="false" flatten="true">
<fileset dir="dist/lib/">
<exclude name="${assets.jar.name}"/>
<exclude name="jME3-desktop.jar"/>
<exclude name="jME3-blender.jar"/>
<exclude name="jME3-lwjgl.jar"/>
<exclude name="jME3-lwjgl-natives.jar"/>
<exclude name="jME3-bullet-natives.jar"/>
<exclude name="jME3-jbullet.jar"/>
<exclude name="jME3-bullet.jar"/>
<exclude name="jbullet.jar"/>
<exclude name="stack-alloc.jar"/>
<exclude name="vecmath.jar"/>
<exclude name="lwjgl.jar"/>
<exclude name="jinput.jar"/>
</fileset>
</copy>
<antcall target="-add-android-lib"/>
<antcall target="-unzip-bullet-libs"/>
<antcall target="-unzip-assets"/>
<copy file="${dist.jar}" todir="mobile/libs/" verbose="false"/>
</target>
<target name="-add-android-lib">
<echo>Adding libraries for android.</echo>
<copy todir="mobile/libs" flatten="true">
<path>
<pathelement path="${libs.android-base.classpath}"/>
</path>
</copy>
</target>
<target name="-unzip-bullet-libs" depends="-delete-bullet-libs" if="bulletIsIncluded">
<echo>Replacing bullet library with android native version.</echo>
<unzip src="mobile/libs/jME3-bullet-natives-android.jar" dest="mobile/libs"/>
<delete file="mobile/libs/jME3-bullet-natives-android.jar"/>
<delete dir="mobile/libs/x86"/>
</target>
<target name="-delete-bullet-libs" depends="-test-bullet-included" unless="bulletIsIncluded">
<delete file="mobile/libs/jME3-bullet.jar"/>
<delete file="mobile/libs/jME3-bullet-natives-android.jar"/>
</target>
<target name="-unzip-assets">
<echo>Unzipping Assets to Android Directories</echo>
<delete dir="mobile/assets" failonerror="false"/>
<mkdir dir="mobile/assets"/>
<unzip src="dist/lib/${assets.jar.name}" dest="mobile/assets"/>
<delete file="mobile/libs/${assets.jar.name}" failonerror="true"/>
</target>
<target name="-test-bullet-included">
<condition property="bulletIsIncluded">
<contains string="${javac.classpath}" substring="bullet.jar"/>
</condition>
</target>
<target name="-start-android-device">
<property file="mobile/local.properties"/>
<exec executable="${sdk.dir}${android-adb-name}" failonerror="true">
<arg value="start-server"/>
</exec>
<echo>Waiting for device to be ready.. Connect your device now if its not connected yet.</echo>
<exec executable="${sdk.dir}${android-adb-name}" failonerror="true">
<arg value="wait-for-device"/>
</exec>
</target>
<target name="-run-android-device">
<property file="mobile/local.properties"/>
<exec executable="${sdk.dir}${android-adb-name}" failonerror="true">
<arg value="logcat"/>
<arg value="-c"/>
</exec>
<exec executable="${sdk.dir}${android-adb-name}" failonerror="true">
<arg value="shell"/>
<arg value="am start -n ${mobile.android.package}/.MainActivity"/>
</exec>
<echo>Logging android device output, cancel build or disconnect device to stop logging.</echo>
<exec executable="${sdk.dir}${android-adb-name}" failonerror="true">
<arg value="logcat"/>
<arg value="AndroidRuntime:E"/>
<arg value="System.out:I"/>
<arg value="System.err:W"/>
<arg value="NSLog:*"/>
</exec>
</target>
<target name="-test-android-enabled">
<condition property="is.android.enabled">
<istrue value="${mobile.android.enabled}"/>
</condition>
</target>
<target name="-flag-no-android">
<property name="no.android.build" value="true"/>
</target>