A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-examples
Nehon 6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 10 years ago
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src/main Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 10 years ago
build.gradle - fix dist task in jme3-examples to not run at config time 10 years ago