A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-networking/src/main/java/com/jme3/network
Paul Speed 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() 8 years ago
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base Removing a println I had for testing something else. 9 years ago
kernel Fixes to keep the kernel adapter threads from hanging. 9 years ago
message Added a couple more bracketing log messages just to confirm 9 years ago
rmi switch to gradle layout 11 years ago
serializing Broke out the Serializer's static initializer into a separate initialize() 8 years ago
service Added some additional finest logging. 9 years ago
util Fixed a comment to be more accurate with respect 10 years ago
AbstractMessage.java switch to gradle layout 11 years ago
Client.java Added an isStarted() method to Client. 10 years ago
ClientStateListener.java switch to gradle layout 11 years ago
ConnectionListener.java switch to gradle layout 11 years ago
ErrorListener.java switch to gradle layout 11 years ago
Filter.java switch to gradle layout 11 years ago
Filters.java switch to gradle layout 11 years ago
HostedConnection.java switch to gradle layout 11 years ago
Message.java switch to gradle layout 11 years ago
MessageConnection.java * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
MessageListener.java switch to gradle layout 11 years ago
Network.java switch to gradle layout 11 years ago
NetworkClient.java switch to gradle layout 11 years ago
Server.java Integrated the new service manager stuff with Client and 10 years ago
package.html switch to gradle layout 11 years ago