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67 lines
3.9 KiB
67 lines
3.9 KiB
CTL_AddSceneComposer=Add in SceneComposer
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CTL_LinkSceneComposer=Link in SceneComposer
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CTL_OpenSceneComposer=Edit in SceneComposer
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CTL_SceneComposerAction=SceneComposer
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CTL_SceneComposerTopComponent=SceneComposer Window
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CTL_SomeAction=SomeAction
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HINT_SceneComposerTopComponent=This is a SceneComposer window
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OpenIDE-Module-Display-Category=jMonkeyEngine
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OpenIDE-Module-Long-Description=\
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This plugin provides simple scene composing and general editing of j3o files.
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OpenIDE-Module-Name=SceneComposer
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OpenIDE-Module-Short-Description=Provides Scene Composing
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SceneComposerTopComponent.jLabel1.text=
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SceneComposerTopComponent.jLabel2.text=
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SceneComposerTopComponent.sceneInfoLabel3.text=jLabel3
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SceneComposerTopComponent.scenInfoLabel4.text=jLabel3
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SceneComposerTopComponent.sceneInfoLabel1.text=..
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SceneComposerTopComponent.sceneInfoLabel2.text=..
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SceneComposerTopComponent.moveToCursorButton.toolTipText=move selected item to cursor
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SceneComposerTopComponent.moveToCursorButton.text=
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SceneComposerTopComponent.showSelectionToggleButton.toolTipText=display selection
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SceneComposerTopComponent.showSelectionToggleButton.text=selection
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SceneComposerTopComponent.showGridToggleButton.toolTipText=display grid
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SceneComposerTopComponent.showGridToggleButton.text=grid
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SceneComposerTopComponent.resetCursorButton.toolTipText=snap cursor to zero
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SceneComposerTopComponent.resetCursorButton.text=zero
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SceneComposerTopComponent.camToCursorSelectionButton.toolTipText=set camera center to cursor center
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SceneComposerTopComponent.camToCursorSelectionButton.text=cursor
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SceneComposerTopComponent.cursorToSelectionButton.text=selection
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SceneComposerTopComponent.cursorToSelectionButton.toolTipText=snap cursor to selection center
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SceneComposerTopComponent.createPhysicsMeshButton.text=add collision shape
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SceneComposerTopComponent.createPhysicsMeshButton.toolTipText=Makes the Spatial physics enabled and generates a CollisionShape
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SceneComposerTopComponent.jLabel3.text=
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Templates/JME3/Scene.j3o=Empty jME3 Scene
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SceneComposerTopComponent.jPanel4.border.title=Utilities
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SceneComposerTopComponent.jCheckBox1.text=dynamic:
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SceneComposerTopComponent.jTextField1.text=10
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SceneComposerTopComponent.jLabel4.text=kg
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SceneComposerTopComponent.jButton1.text=make character
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SceneComposerTopComponent.fixedCheckBox.text=radius/height
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SceneComposerTopComponent.moveButton.text=
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SceneComposerTopComponent.rotateButton.text=
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SceneComposerTopComponent.scaleButton.text=
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SceneComposerTopComponent.selectButton.text=
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SceneComposerTopComponent.selectButton.toolTipText=Select
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SceneComposerTopComponent.moveButton.toolTipText=Move
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SceneComposerTopComponent.rotateButton.toolTipText=Rotate
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SceneComposerTopComponent.scaleButton.toolTipText=Scale
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SceneComposerTopComponent.sceneInfoPanel.border.title=no scene loaded
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SceneComposerTopComponent.jLabel5.text=Effects :
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SceneComposerTopComponent.emitButton.toolTipText=Emit all particles of all particle emitters from the selected Node
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SceneComposerTopComponent.emitButton.text=Emit All
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SceneComposerTopComponent.jLabel6.text=Physics:
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SceneComposerTopComponent.jButton2.text=
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SceneComposerTopComponent.jButton3.text=
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SceneComposerTopComponent.jButton2.toolTipText=start the physics simulation and add all objects to the physics space
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SceneComposerTopComponent.jButton3.toolTipText=stop the physics simulation and remove all objects from the physics space
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SceneComposerTopComponent.jToggleScene.text=
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SceneComposerTopComponent.jToggleGrid.text=
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SceneComposerTopComponent.jToggleSelectGeom.text=
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SceneComposerTopComponent.jToggleSelectTerrain.text=
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SceneComposerTopComponent.jToggleScene.toolTipText=Snap to Scene
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SceneComposerTopComponent.jToggleGrid.toolTipText=Snap to Grid
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SceneComposerTopComponent.jToggleSelectGeom.toolTipText=Select Geometries
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SceneComposerTopComponent.jToggleSelectTerrain.toolTipText=Select Terrain
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SceneComposerTopComponent.scaleButton.AccessibleContext.accessibleDescription=Scale
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SceneComposerTopComponent.transformationTypeComboBox.toolTipText=Choose the transformation type used by tools.
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