Sha..rd cac820803b * Better checking for MRT in renderer (first against max color attachments then against draw buffers)
* Now uses only OpenGL2 draw buffers instead of relying on GL_ARB_draw_buffers existing
 * copyFrameBuffer() was non-functional when used against the main framebuffer because the width/height were set to zero erroneously, now it uses the current viewport parameters.
 * Added TestRenderToCubemap to demonstrate render to cubemap functionality, it also uses MRT to render to all the cube sides

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9378 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-05-12 18:38:31 +00:00
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2011-12-03 14:06:48 +00:00