A complete 3D game development suite written purely in Java.
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Sha..rd
69cbad9ce9
* Deprecated Intensity formats and RGB10, these never worked, and never will
...
* Fixes to Alpha16, Luminance16, Luminance16F, Luminance32F, Luminance16Alpha16, Luminance16FAlpha16F, RGB16, RGB16F_to_RGB111110F, RGBA16 image formats.
* Added support for ARGB4444 format on destop
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9654 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
..
lib
- add updated osx bullet natives
13 years ago
nbproject
- try to fix bullet compile issues
13 years ago
src
* Deprecated Intensity formats and RGB10, these never worked, and never will
13 years ago
test/ com
jme3:
13 years ago
test-data
WaterFilter forgot the heightmap for the test case
13 years ago
MANIFEST.MF
move jme3 to trunk
14 years ago
TestChooser.exe
move jme3 to trunk
14 years ago
build.xml
- override default javadoc target to exclude test javadoc in build.xml
13 years ago
bullet-native-build.txt
- update information on native bullet building
13 years ago
master-application.jnlp
- cleanup build process
14 years ago
mountains.zip
Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests
14 years ago
preview-application.html
move jme3 to trunk
14 years ago
quake3level.zip
move jme3 to trunk
14 years ago
town.zip
* Fixed town.zip by getting it from googlecode downloads
13 years ago
wildhouse.zip
move jme3 to trunk
14 years ago