Made a PointlLightShadowRenderer and a PointLightShadowFilter. - This will need a lot of refactoring as a lot of code is duplicated with the PSSMShadowRenderer - Also i plan to change the Shadow map rendering to a cubemap instead of 6 separate textures. Added a cornell box model and a test case git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9942 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
SDK : added convenient way to type Vector3f, Vector2f, Quaternions, Emitter shapes. Thanks to kwando
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A complete 3D game development suite written purely in Java.
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