A complete 3D game development suite written purely in Java.
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Nehon 667afa9ef3 SDK : the probe radius is now a dashed lines cirle 9 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android Resolves #378, adding support for detecting ARMv8 on Android. 9 years ago
jme3-android-examples jme3-android-examples: fix incorrect dependency 10 years ago
jme3-android-native Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender Bugfix: very small wight values caused severe animation artifacts. 9 years ago
jme3-bullet CapsuleCollisionShape: warn about scaling only if its not identity 9 years ago
jme3-bullet-native Merge pull request #361 from Dokthar/bullet_RigidBody 9 years ago
jme3-bullet-native-android Reverted changes to build script regarding bullet libs. 10 years ago
jme3-core Merge branch 'master' into PBRisComing 9 years ago
jme3-desktop Fixed an issue where on linux using jme-lwjgl3 module would cause the windows dll to be loaded instead of the linux so native library. 9 years ago
jme3-effects Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 9 years ago
jme3-examples Merge branch 'master' into PBRisComing 9 years ago
jme3-ios Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 years ago
jme3-jbullet Reverted changes to build script regarding bullet libs. 10 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl jogl: some fixes about mouse handler 9 years ago
jme3-lwjgl checkGLError in LwjglOffscreenBuffer is now called only if assertions are on, as it is done in LwjglAbstractDisplay 9 years ago
jme3-lwjgl3 Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build. 9 years ago
jme3-networking Added a bunch of javadoc and changed the names of one of the 9 years ago
jme3-niftygui niftygui build: add niftygui repository reference to pom 9 years ago
jme3-plugins JmeExporter: remove useless return 10 years ago
jme3-terrain Threads: standardize names. Make sure they all start with "jME3". 10 years ago
jme3-testdata Merge branch 'master' into PBRisComing 10 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
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.gitignore Added jme3-lwjgl3/build/ to the gitignore file.... again.. 9 years ago
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common.gradle Native library loading is back to the way it used to be with the addition of LWJGL 3.x libraries added with a different key. 9 years ago
gradle.properties sdk build: use "nbm revision" to allow upgrades between tagged releases 9 years ago
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!