You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
120 lines
4.5 KiB
120 lines
4.5 KiB
/*
|
|
* Copyright (c) 2009-2010 jMonkeyEngine
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are
|
|
* met:
|
|
*
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
*
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
package jme3test.light;
|
|
|
|
import com.jme3.app.SimpleApplication;
|
|
import com.jme3.material.Material;
|
|
import com.jme3.math.ColorRGBA;
|
|
import com.jme3.math.Quaternion;
|
|
import com.jme3.math.Vector3f;
|
|
import com.jme3.renderer.Camera;
|
|
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
|
import com.jme3.scene.Geometry;
|
|
import com.jme3.scene.Spatial;
|
|
import com.jme3.scene.debug.WireFrustum;
|
|
import com.jme3.scene.shape.Box;
|
|
import com.jme3.shadow.BasicShadowRenderer;
|
|
import com.jme3.shadow.ShadowUtil;
|
|
|
|
public class TestShadow extends SimpleApplication {
|
|
|
|
float angle;
|
|
Spatial lightMdl;
|
|
Spatial teapot;
|
|
Geometry frustumMdl;
|
|
WireFrustum frustum;
|
|
|
|
private BasicShadowRenderer bsr;
|
|
private Vector3f[] points;
|
|
|
|
{
|
|
points = new Vector3f[8];
|
|
for (int i = 0; i < points.length; i++) points[i] = new Vector3f();
|
|
}
|
|
|
|
public static void main(String[] args){
|
|
TestShadow app = new TestShadow();
|
|
app.start();
|
|
}
|
|
|
|
@Override
|
|
public void simpleInitApp() {
|
|
// put the camera in a bad position
|
|
cam.setLocation(new Vector3f(0.7804813f, 1.7502685f, -2.1556435f));
|
|
cam.setRotation(new Quaternion(0.1961598f, -0.7213164f, 0.2266092f, 0.6243975f));
|
|
cam.setFrustumFar(10);
|
|
|
|
Material mat = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m");
|
|
rootNode.setShadowMode(ShadowMode.Off);
|
|
Box floor = new Box(Vector3f.ZERO, 3, 0.1f, 3);
|
|
Geometry floorGeom = new Geometry("Floor", floor);
|
|
floorGeom.setMaterial(mat);
|
|
floorGeom.setLocalTranslation(0,-0.2f,0);
|
|
floorGeom.setShadowMode(ShadowMode.Receive);
|
|
rootNode.attachChild(floorGeom);
|
|
|
|
teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
|
|
teapot.setLocalScale(2f);
|
|
teapot.setMaterial(mat);
|
|
teapot.setShadowMode(ShadowMode.CastAndReceive);
|
|
rootNode.attachChild(teapot);
|
|
// lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
|
|
// lightMdl.setMaterial(mat);
|
|
// // disable shadowing for light representation
|
|
// lightMdl.setShadowMode(ShadowMode.Off);
|
|
// rootNode.attachChild(lightMdl);
|
|
|
|
bsr = new BasicShadowRenderer(assetManager, 512);
|
|
bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
|
|
viewPort.addProcessor(bsr);
|
|
|
|
frustum = new WireFrustum(bsr.getPoints());
|
|
frustumMdl = new Geometry("f", frustum);
|
|
frustumMdl.setCullHint(Spatial.CullHint.Never);
|
|
frustumMdl.setShadowMode(ShadowMode.Off);
|
|
frustumMdl.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md"));
|
|
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Red);
|
|
rootNode.attachChild(frustumMdl);
|
|
}
|
|
|
|
@Override
|
|
public void simpleUpdate(float tpf){
|
|
Camera shadowCam = bsr.getShadowCamera();
|
|
ShadowUtil.updateFrustumPoints2(shadowCam, points);
|
|
|
|
frustum.update(points);
|
|
// rotate teapot around Y axis
|
|
teapot.rotate(0, tpf * 0.25f, 0);
|
|
}
|
|
|
|
}
|
|
|