rem..om 654c44abdd Jme nifty render device optimization :
- Banished color buffer updating at render time (except for gradient quads that uses vertex color)
- fully transparent quads are not rendered anymore (that avoid rendering transparent layers allowing complex layout for free).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9232 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-04 14:08:15 +00:00
2012-02-27 10:55:55 +00:00
2011-12-04 05:31:33 +00:00
Description
A complete 3D game development suite written purely in Java.
844 MiB
Languages
Java 95.4%
C++ 2.5%
GLSL 1.5%
C 0.3%
HTML 0.2%