MaterialDef Default GUI {
MaterialParameters {
Texture2D Texture
Vector4 Color (Color)
}
Technique {
VertexShader GLSL100: Common/MatDefs/Nifty/NiftyTex.vert
FragmentShader GLSL100: Common/MatDefs/Nifty/NiftyTex.frag
WorldParameters {
WorldViewProjectionMatrix