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239 lines
8.2 KiB
239 lines
8.2 KiB
/*
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* Copyright (c) 2009-2015 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.input.android;
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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import android.os.Vibrator;
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import com.jme3.input.InputManager;
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import com.jme3.input.JoyInput;
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import com.jme3.input.Joystick;
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import com.jme3.input.RawInputListener;
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import com.jme3.input.event.InputEvent;
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import com.jme3.input.event.JoyAxisEvent;
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import com.jme3.input.event.JoyButtonEvent;
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import com.jme3.system.AppSettings;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* Main class that manages various joystick devices. Joysticks can be many forms
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* including a simulated joystick to communicate the device orientation as well
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* as physical gamepads. </br>
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* This class manages all the joysticks and feeds the inputs from each back
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* to jME's InputManager.
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*
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* This handler also supports the joystick.rumble(rumbleAmount) method. In this
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* case, when joystick.rumble(rumbleAmount) is called, the Android device will vibrate
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* if the device has a built in vibrate motor.
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*
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* Because Andorid does not allow for the user to define the intensity of the
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* vibration, the rumble amount (ie strength) is converted into vibration pulses
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* The stronger the strength amount, the shorter the delay between pulses. If
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* amount is 1, then the vibration stays on the whole time. If amount is 0.5,
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* the vibration will a pulse of equal parts vibration and delay.
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* To turn off vibration, set rumble amount to 0.
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*
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* MainActivity needs the following line to enable Joysticks on Android platforms
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* joystickEventsEnabled = true;
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* This is done to allow for battery conservation when sensor data or gamepads
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* are not required by the application.
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*
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* {@code
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* To use the joystick rumble feature, the following line needs to be
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* added to the Android Manifest File
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* <uses-permission android:name="android.permission.VIBRATE"/>
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* }
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* @author iwgeric
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*/
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public class AndroidJoyInput implements JoyInput {
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private static final Logger logger = Logger.getLogger(AndroidJoyInput.class.getName());
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public static boolean disableSensors = false;
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protected AndroidInputHandler inputHandler;
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protected List<Joystick> joystickList = new ArrayList<Joystick>();
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// private boolean dontSendHistory = false;
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// Internal
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private boolean initialized = false;
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private RawInputListener listener = null;
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private ConcurrentLinkedQueue<InputEvent> eventQueue = new ConcurrentLinkedQueue<InputEvent>();
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private AndroidSensorJoyInput sensorJoyInput;
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private Vibrator vibrator = null;
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private boolean vibratorActive = false;
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private long maxRumbleTime = 250; // 250ms
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public AndroidJoyInput(AndroidInputHandler inputHandler) {
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this.inputHandler = inputHandler;
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sensorJoyInput = new AndroidSensorJoyInput(this);
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}
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public void setView(GLSurfaceView view) {
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if (view == null) {
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vibrator = null;
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} else {
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// Get instance of Vibrator from current Context
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vibrator = (Vibrator) view.getContext().getSystemService(Context.VIBRATOR_SERVICE);
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if (vibrator == null) {
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logger.log(Level.FINE, "Vibrator Service not found.");
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}
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}
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if (sensorJoyInput != null) {
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sensorJoyInput.setView(view);
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}
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}
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public void loadSettings(AppSettings settings) {
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}
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public void addEvent(InputEvent event) {
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eventQueue.add(event);
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}
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/**
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* Pauses the joystick device listeners to save battery life if they are not needed.
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* Used to pause when the activity pauses
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*/
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public void pauseJoysticks() {
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if (sensorJoyInput != null) {
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sensorJoyInput.pauseSensors();
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}
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if (vibrator != null && vibratorActive) {
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vibrator.cancel();
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}
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}
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/**
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* Resumes the joystick device listeners.
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* Used to resume when the activity comes to the top of the stack
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*/
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public void resumeJoysticks() {
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if (sensorJoyInput != null) {
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sensorJoyInput.resumeSensors();
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}
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}
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@Override
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public void initialize() {
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initialized = true;
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}
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@Override
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public boolean isInitialized() {
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return initialized;
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}
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@Override
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public void destroy() {
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initialized = false;
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if (sensorJoyInput != null) {
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sensorJoyInput.destroy();
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}
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setView(null);
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}
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@Override
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public void setInputListener(RawInputListener listener) {
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this.listener = listener;
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}
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@Override
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public long getInputTimeNanos() {
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return System.nanoTime();
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}
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@Override
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public void setJoyRumble(int joyId, float amount) {
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// convert amount to pulses since Android doesn't allow intensity
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if (vibrator != null) {
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final long rumbleOnDur = (long)(amount * maxRumbleTime); // ms to pulse vibration on
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final long rumbleOffDur = maxRumbleTime - rumbleOnDur; // ms to delay between pulses
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final long[] rumblePattern = {
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0, // start immediately
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rumbleOnDur, // time to leave vibration on
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rumbleOffDur // time to delay between vibrations
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};
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final int rumbleRepeatFrom = 0; // index into rumble pattern to repeat from
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// logger.log(Level.FINE, "Rumble amount: {0}, rumbleOnDur: {1}, rumbleOffDur: {2}",
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// new Object[]{amount, rumbleOnDur, rumbleOffDur});
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if (rumbleOnDur > 0) {
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vibrator.vibrate(rumblePattern, rumbleRepeatFrom);
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vibratorActive = true;
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} else {
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vibrator.cancel();
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vibratorActive = false;
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}
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}
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}
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@Override
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public Joystick[] loadJoysticks(InputManager inputManager) {
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logger.log(Level.INFO, "loading joysticks for {0}", this.getClass().getName());
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if (!disableSensors) {
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joystickList.add(sensorJoyInput.loadJoystick(joystickList.size(), inputManager));
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}
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return joystickList.toArray( new Joystick[joystickList.size()] );
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}
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@Override
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public void update() {
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if (sensorJoyInput != null) {
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sensorJoyInput.update();
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}
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if (listener != null) {
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InputEvent inputEvent;
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while ((inputEvent = eventQueue.poll()) != null) {
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if (inputEvent instanceof JoyAxisEvent) {
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listener.onJoyAxisEvent((JoyAxisEvent)inputEvent);
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} else if (inputEvent instanceof JoyButtonEvent) {
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listener.onJoyButtonEvent((JoyButtonEvent)inputEvent);
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}
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}
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}
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}
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}
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