A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
jmonkeyengine/engine/src/test/jme3test/audio/TestOgg.java

67 lines
2.5 KiB

/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.audio;
import com.jme3.audio.AudioNode;
import com.jme3.audio.LowPassFilter;
public class TestOgg extends AudioApp {
private AudioNode src;
public static void main(String[] args){
TestOgg test = new TestOgg();
test.start();
}
@Override
public void initAudioApp(){
System.out.println("Playing without filter");
src = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Foot steps.ogg", true);
audioRenderer.playSource(src);
}
@Override
public void updateAudioApp(float tpf){
if (src.getStatus() != AudioNode.Status.Playing){
audioRenderer.deleteAudioData(src.getAudioData());
System.out.println("Playing with low pass filter");
src = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Foot steps.ogg", true);
src.setDryFilter(new LowPassFilter(1f, .1f));
src.setVolume(3);
audioRenderer.playSource(src);
}
}
}