A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-codepalette/src/com/jme3/gde/codepalette/scene/JmePaletteExplosion.java

64 lines
3.2 KiB

/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.gde.codepalette.scene;
import com.jme3.gde.codepalette.JmePaletteUtilities;
import javax.swing.text.BadLocationException;
import javax.swing.text.JTextComponent;
import org.openide.text.ActiveEditorDrop;
/**
*
* @author normenhansen, zathras
*/
public class JmePaletteExplosion implements ActiveEditorDrop {
public JmePaletteExplosion() {
}
private String createBody() {
String body = " /** Explosion effect. Uses Texture from jme3-test-data library! */ \n ParticleEmitter debrisEffect = new ParticleEmitter(\"Debris\", ParticleMesh.Type.Triangle, 10);\n Material debrisMat = new Material(assetManager, \"Common/MatDefs/Misc/Particle.j3md\");\n debrisMat.setTexture(\"Texture\", assetManager.loadTexture(\"Effects/Explosion/Debris.png\"));\n debrisEffect.setMaterial(debrisMat);\n debrisEffect.setImagesX(3); debrisEffect.setImagesY(3); // 3x3 texture animation\n debrisEffect.setRotateSpeed(4);\n debrisEffect.setSelectRandomImage(true);\n debrisEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 4, 0));\n debrisEffect.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f));\n debrisEffect.setGravity(0f,6f,0f);\n debrisEffect.getParticleInfluencer().setVelocityVariation(.60f);\n rootNode.attachChild(debrisEffect);\n debrisEffect.emitAllParticles();\n";
return body;
}
public boolean handleTransfer(JTextComponent targetComponent) {
String body = createBody();
try {
JmePaletteUtilities.insert(body, targetComponent);
} catch (BadLocationException ble) {
return false;
}
return true;
}
}