A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-codepalette/src/com/jme3/gde/codepalette/scene/JmePaletteFire.java

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3.2 KiB

/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.gde.codepalette.scene;
import com.jme3.gde.codepalette.JmePaletteUtilities;
import javax.swing.text.BadLocationException;
import javax.swing.text.JTextComponent;
import org.openide.text.ActiveEditorDrop;
/**
*
* @author normenhansen, zathras
*/
public class JmePaletteFire implements ActiveEditorDrop {
public JmePaletteFire() {
}
private String createBody() {
String body = " /** Uses Texture from jme3-test-data library! */\n ParticleEmitter fireEffect = new ParticleEmitter(\"Emitter\", ParticleMesh.Type.Triangle, 30);\n Material fireMat = new Material(assetManager, \"Common/MatDefs/Misc/Particle.j3md\");\n //fireMat.setTexture(\"Texture\", assetManager.loadTexture(\"Effects/Explosion/flame.png\"));\n fireEffect.setMaterial(fireMat);\n fireEffect.setImagesX(2); fireEffect.setImagesY(2); // 2x2 texture animation\n fireEffect.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f) ); // red\n fireEffect.setStartColor( new ColorRGBA(1f, 1f, 0f, 0.5f) ); // yellow\n fireEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));\n fireEffect.setStartSize(0.6f);\n fireEffect.setEndSize(0.1f);\n fireEffect.setGravity(0f,0f,0f);\n fireEffect.setLowLife(0.5f);\n fireEffect.setHighLife(3f);\n fireEffect.getParticleInfluencer().setVelocityVariation(0.3f);\n rootNode.attachChild(fireEffect);\n";
return body;
}
public boolean handleTransfer(JTextComponent targetComponent) {
String body = createBody();
try {
JmePaletteUtilities.insert(body, targetComponent);
} catch (BadLocationException ble) {
return false;
}
return true;
}
}