shadowislord 5bfc5b2c13 Renderer texture handling changes
* Relax NPOT texture restrictions on OpenGL ES 2:
   allow non mip-mapped, non repeating NPOT textures - mainly used for GUI elements
 * Fix various texture array issues:
   - compressed textures were causing a GL error
   - the array size was always set to 1 instead of the actual number of images in the array
2015-01-23 22:34:49 -05:00
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2015-01-23 22:34:49 -05:00