A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglGL.java

608 lines
20 KiB

package com.jme3.renderer.jogl;
import com.jme3.renderer.RendererException;
import com.jme3.renderer.opengl.GL;
import com.jme3.renderer.opengl.GL2;
import com.jme3.renderer.opengl.GL3;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import com.jme3.renderer.opengl.GL4;
import com.jogamp.opengl.GLContext;
public class JoglGL implements GL, GL2, GL3, GL4 {
private static int getLimitBytes(ByteBuffer buffer) {
checkLimit(buffer);
return buffer.limit();
}
private static int getLimitBytes(ShortBuffer buffer) {
checkLimit(buffer);
return buffer.limit() * 2;
}
private static int getLimitBytes(FloatBuffer buffer) {
checkLimit(buffer);
return buffer.limit() * 4;
}
private static int getLimitCount(Buffer buffer, int elementSize) {
checkLimit(buffer);
return buffer.limit() / elementSize;
}
private static void checkLimit(Buffer buffer) {
if (buffer == null) {
return;
}
if (buffer.limit() == 0) {
throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error");
}
if (buffer.remaining() == 0) {
throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error");
}
}
@Override
public void resetStats() {
}
@Override
public void glActiveTexture(int param1) {
GLContext.getCurrentGL().glActiveTexture(param1);
}
@Override
public void glAlphaFunc(int param1, float param2) {
GLContext.getCurrentGL().getGL2ES1().glAlphaFunc(param1, param2);
}
@Override
public void glAttachShader(int param1, int param2) {
GLContext.getCurrentGL().getGL2ES2().glAttachShader(param1, param2);
}
@Override
public void glBindBuffer(int param1, int param2) {
GLContext.getCurrentGL().glBindBuffer(param1, param2);
}
@Override
public void glBindTexture(int param1, int param2) {
GLContext.getCurrentGL().glBindTexture(param1, param2);
}
@Override
public void glBlendFunc(int param1, int param2) {
GLContext.getCurrentGL().glBlendFunc(param1, param2);
}
@Override
public void glBufferData(int param1, long param2, int param3) {
GLContext.getCurrentGL().glBufferData(param1, param2, null, param3);
}
@Override
public void glBufferData(int param1, FloatBuffer param2, int param3) {
checkLimit(param2);
GLContext.getCurrentGL().glBufferData(param1, getLimitBytes(param2), param2, param3);
}
@Override
public void glBufferData(int param1, ShortBuffer param2, int param3) {
checkLimit(param2);
GLContext.getCurrentGL().glBufferData(param1, getLimitBytes(param2), param2, param3);
}
@Override
public void glBufferData(int param1, ByteBuffer param2, int param3) {
checkLimit(param2);
GLContext.getCurrentGL().glBufferData(param1, getLimitBytes(param2), param2, param3);
}
@Override
public void glBufferSubData(int param1, long param2, FloatBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().glBufferSubData(param1, param2, getLimitBytes(param3), param3);
}
@Override
public void glBufferSubData(int param1, long param2, ShortBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().glBufferSubData(param1, param2, getLimitBytes(param3), param3);
}
@Override
public void glBufferSubData(int param1, long param2, ByteBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().glBufferSubData(param1, param2, getLimitBytes(param3), param3);
}
@Override
public void glClear(int param1) {
GLContext.getCurrentGL().glClear(param1);
}
@Override
public void glClearColor(float param1, float param2, float param3, float param4) {
GLContext.getCurrentGL().glClearColor(param1, param2, param3, param4);
}
@Override
public void glColorMask(boolean param1, boolean param2, boolean param3, boolean param4) {
GLContext.getCurrentGL().glColorMask(param1, param2, param3, param4);
}
@Override
public void glCompileShader(int param1) {
GLContext.getCurrentGL().getGL2ES2().glCompileShader(param1);
}
@Override
public void glCompressedTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) {
checkLimit(param7);
GLContext.getCurrentGL().glCompressedTexImage2D(param1, param2, param3, param4, param5, param6, getLimitBytes(param7), param7);
}
@Override
public void glCompressedTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) {
checkLimit(param8);
GLContext.getCurrentGL().getGL2ES2().glCompressedTexImage3D(param1, param2, param3, param4, param5, param6, param7, getLimitBytes(param8), param8);
}
@Override
public void glCompressedTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) {
checkLimit(param8);
GLContext.getCurrentGL().glCompressedTexSubImage2D(param1, param2, param3, param4, param5, param6, param7, getLimitBytes(param8), param8);
}
@Override
public void glCompressedTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) {
checkLimit(param10);
GLContext.getCurrentGL().getGL2ES2().glCompressedTexSubImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, getLimitBytes(param10), param10);
}
@Override
public int glCreateProgram() {
return GLContext.getCurrentGL().getGL2ES2().glCreateProgram();
}
@Override
public int glCreateShader(int param1) {
return GLContext.getCurrentGL().getGL2ES2().glCreateShader(param1);
}
@Override
public void glCullFace(int param1) {
GLContext.getCurrentGL().glCullFace(param1);
}
@Override
public void glDeleteBuffers(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glDeleteBuffers(param1.limit(), param1);
}
@Override
public void glDeleteProgram(int param1) {
GLContext.getCurrentGL().getGL2ES2().glDeleteProgram(param1);
}
@Override
public void glDeleteShader(int param1) {
GLContext.getCurrentGL().getGL2ES2().glDeleteShader(param1);
}
@Override
public void glDeleteTextures(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glDeleteTextures(param1.limit() ,param1);
}
@Override
public void glDepthFunc(int param1) {
GLContext.getCurrentGL().glDepthFunc(param1);
}
@Override
public void glDepthMask(boolean param1) {
GLContext.getCurrentGL().glDepthMask(param1);
}
@Override
public void glDepthRange(double param1, double param2) {
GLContext.getCurrentGL().glDepthRange(param1, param2);
}
@Override
public void glDetachShader(int param1, int param2) {
GLContext.getCurrentGL().getGL2ES2().glDetachShader(param1, param2);
}
@Override
public void glDisable(int param1) {
GLContext.getCurrentGL().glDisable(param1);
}
@Override
public void glDisableVertexAttribArray(int param1) {
GLContext.getCurrentGL().getGL2ES2().glDisableVertexAttribArray(param1);
}
@Override
public void glDrawArrays(int param1, int param2, int param3) {
GLContext.getCurrentGL().glDrawArrays(param1, param2, param3);
}
@Override
public void glDrawBuffer(int param1) {
GLContext.getCurrentGL().getGL2GL3().glDrawBuffer(param1);
}
@Override
public void glDrawRangeElements(int param1, int param2, int param3, int param4, int param5, long param6) {
GLContext.getCurrentGL().getGL2ES3().glDrawRangeElements(param1, param2, param3, param4, param5, param6);
}
@Override
public void glEnable(int param1) {
GLContext.getCurrentGL().glEnable(param1);
}
@Override
public void glEnableVertexAttribArray(int param1) {
GLContext.getCurrentGL().getGL2ES2().glEnableVertexAttribArray(param1);
}
@Override
public void glGenBuffers(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glGenBuffers(param1.limit(), param1);
}
@Override
public void glGenTextures(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().glGenTextures(param1.limit(), param1);
}
@Override
public void glGetBoolean(int param1, ByteBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().glGetBooleanv(param1, param2);
}
@Override
public void glGetBufferSubData(int target, long offset, ByteBuffer data) {
checkLimit(data);
GLContext.getCurrentGL().getGL2GL3().glGetBufferSubData(target, offset, getLimitBytes(data), data);
}
@Override
public int glGetError() {
return GLContext.getCurrentGL().glGetError();
}
@Override
public void glGetInteger(int param1, IntBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().glGetIntegerv(param1, param2);
}
@Override
public void glGetProgram(int param1, int param2, IntBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().getGL2ES2().glGetProgramiv(param1, param2, param3);
}
@Override
public void glGetShader(int param1, int param2, IntBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().getGL2ES2().glGetShaderiv(param1, param2, param3);
}
@Override
public String glGetString(int param1) {
return GLContext.getCurrentGL().glGetString(param1);
}
@Override
public String glGetString(int param1, int param2) {
return GLContext.getCurrentGL().getGL2ES3().glGetStringi(param1, param2);
}
@Override
public boolean glIsEnabled(int param1) {
return GLContext.getCurrentGL().glIsEnabled(param1);
}
@Override
public void glLineWidth(float param1) {
GLContext.getCurrentGL().glLineWidth(param1);
}
@Override
public void glLinkProgram(int param1) {
GLContext.getCurrentGL().getGL2ES2().glLinkProgram(param1);
}
@Override
public void glPixelStorei(int param1, int param2) {
GLContext.getCurrentGL().glPixelStorei(param1, param2);
}
@Override
public void glPointSize(float param1) {
GLContext.getCurrentGL().getGL2ES1().glPointSize(param1);
}
@Override
public void glPolygonMode(int param1, int param2) {
GLContext.getCurrentGL().getGL2().glPolygonMode(param1, param2);
}
@Override
public void glPolygonOffset(float param1, float param2) {
GLContext.getCurrentGL().glPolygonOffset(param1, param2);
}
@Override
public void glReadBuffer(int param1) {
GLContext.getCurrentGL().getGL2ES3().glReadBuffer(param1);
}
@Override
public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) {
checkLimit(param7);
GLContext.getCurrentGL().glReadPixels(param1, param2, param3, param4, param5, param6, param7);
}
@Override
public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, long param7) {
GLContext.getCurrentGL().glReadPixels(param1, param2, param3, param4, param5, param6, param7);
}
@Override
public void glScissor(int param1, int param2, int param3, int param4) {
GLContext.getCurrentGL().glScissor(param1, param2, param3, param4);
}
@Override
public void glStencilFuncSeparate(int param1, int param2, int param3, int param4) {
GLContext.getCurrentGL().getGL2ES2().glStencilFuncSeparate(param1, param2, param3, param4);
}
@Override
public void glStencilOpSeparate(int param1, int param2, int param3, int param4) {
GLContext.getCurrentGL().getGL2ES2().glStencilOpSeparate(param1, param2, param3, param4);
}
@Override
public void glTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) {
checkLimit(param9);
GLContext.getCurrentGL().glTexImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
}
@Override
public void glTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) {
checkLimit(param10);
GLContext.getCurrentGL().getGL2ES2().glTexImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10);
}
@Override
public void glTexParameterf(int param1, int param2, float param3) {
GLContext.getCurrentGL().glTexParameterf(param1, param2, param3);
}
@Override
public void glTexParameteri(int param1, int param2, int param3) {
GLContext.getCurrentGL().glTexParameteri(param1, param2, param3);
}
@Override
public void glTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) {
checkLimit(param9);
GLContext.getCurrentGL().glTexSubImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
}
@Override
public void glTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, int param10, ByteBuffer param11) {
checkLimit(param11);
GLContext.getCurrentGL().getGL2ES2().glTexSubImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10, param11);
}
@Override
public void glUniform1(int param1, FloatBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform1fv(param1, getLimitCount(param2, 1), param2);
}
@Override
public void glUniform1(int param1, IntBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform1iv(param1, getLimitCount(param2, 1), param2);
}
@Override
public void glUniform1f(int param1, float param2) {
GLContext.getCurrentGL().getGL2ES2().glUniform1f(param1, param2);
}
@Override
public void glUniform1i(int param1, int param2) {
GLContext.getCurrentGL().getGL2ES2().glUniform1i(param1, param2);
}
@Override
public void glUniform2(int param1, IntBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform2iv(param1, getLimitCount(param2, 2), param2);
}
@Override
public void glUniform2(int param1, FloatBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform2fv(param1, getLimitCount(param2, 2), param2);
}
@Override
public void glUniform2f(int param1, float param2, float param3) {
GLContext.getCurrentGL().getGL2ES2().glUniform2f(param1, param2, param3);
}
@Override
public void glUniform3(int param1, IntBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform3iv(param1, getLimitCount(param2, 3), param2);
}
@Override
public void glUniform3(int param1, FloatBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform3fv(param1, getLimitCount(param2, 3), param2);
}
@Override
public void glUniform3f(int param1, float param2, float param3, float param4) {
GLContext.getCurrentGL().getGL2ES2().glUniform3f(param1, param2, param3, param4);
}
@Override
public void glUniform4(int param1, FloatBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform4fv(param1, getLimitCount(param2, 4), param2);
}
@Override
public void glUniform4(int param1, IntBuffer param2) {
checkLimit(param2);
GLContext.getCurrentGL().getGL2ES2().glUniform4iv(param1, getLimitCount(param2, 4), param2);
}
@Override
public void glUniform4f(int param1, float param2, float param3, float param4, float param5) {
GLContext.getCurrentGL().getGL2ES2().glUniform4f(param1, param2, param3, param4, param5);
}
@Override
public void glUniformMatrix3(int param1, boolean param2, FloatBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().getGL2ES2().glUniformMatrix3fv(param1, getLimitCount(param3, 3 * 3), param2, param3);
}
@Override
public void glUniformMatrix4(int param1, boolean param2, FloatBuffer param3) {
checkLimit(param3);
GLContext.getCurrentGL().getGL2ES2().glUniformMatrix4fv(param1, getLimitCount(param3, 4 * 4), param2, param3);
}
@Override
public void glUseProgram(int param1) {
GLContext.getCurrentGL().getGL2ES2().glUseProgram(param1);
}
@Override
public void glVertexAttribPointer(int param1, int param2, int param3, boolean param4, int param5, long param6) {
GLContext.getCurrentGL().getGL2ES2().glVertexAttribPointer(param1, param2, param3, param4, param5, param6);
}
@Override
public void glViewport(int param1, int param2, int param3, int param4) {
GLContext.getCurrentGL().glViewport(param1, param2, param3, param4);
}
@Override
public int glGetAttribLocation(int param1, String param2) {
// JOGL 2.0 doesn't need a null-terminated string
return GLContext.getCurrentGL().getGL2ES2().glGetAttribLocation(param1, param2);
}
@Override
public int glGetUniformLocation(int param1, String param2) {
// JOGL 2.0 doesn't need a null-terminated string
return GLContext.getCurrentGL().getGL2ES2().glGetUniformLocation(param1, param2);
}
@Override
public void glShaderSource(int param1, String[] param2, IntBuffer param3) {
checkLimit(param3);
int param3pos = param3.position();
try {
for (final String param2string : param2) {
param3.put(Math.max(param2string.length(), param2string.getBytes().length));
}
} finally {
param3.position(param3pos);
}
GLContext.getCurrentGL().getGL2ES2().glShaderSource(param1, param2.length, param2, param3);
}
@Override
public String glGetProgramInfoLog(int program, int maxSize) {
ByteBuffer buffer = ByteBuffer.allocateDirect(maxSize);
buffer.order(ByteOrder.nativeOrder());
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
tmp.order(ByteOrder.nativeOrder());
IntBuffer intBuffer = tmp.asIntBuffer();
GLContext.getCurrentGL().getGL2ES2().glGetProgramInfoLog(program, maxSize, intBuffer, buffer);
int numBytes = intBuffer.get(0);
byte[] bytes = new byte[numBytes];
buffer.get(bytes);
return new String(bytes);
}
@Override
public String glGetShaderInfoLog(int shader, int maxSize) {
ByteBuffer buffer = ByteBuffer.allocateDirect(maxSize);
buffer.order(ByteOrder.nativeOrder());
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
tmp.order(ByteOrder.nativeOrder());
IntBuffer intBuffer = tmp.asIntBuffer();
GLContext.getCurrentGL().getGL2ES2().glGetShaderInfoLog(shader, maxSize, intBuffer, buffer);
int numBytes = intBuffer.get(0);
byte[] bytes = new byte[numBytes];
buffer.get(bytes);
return new String(bytes);
}
@Override
public void glBindFragDataLocation(int param1, int param2, String param3) {
GLContext.getCurrentGL().getGL2GL3().glBindFragDataLocation(param1, param2, param3);
}
@Override
public void glBindVertexArray(int param1) {
GLContext.getCurrentGL().getGL2ES3().glBindVertexArray(param1);
}
@Override
public void glGenVertexArrays(IntBuffer param1) {
checkLimit(param1);
GLContext.getCurrentGL().getGL2ES3().glGenVertexArrays(param1.limit(), param1);
}
@Override
public void glPatchParameter(int count) {
GLContext.getCurrentGL().getGL3().glPatchParameteri(com.jogamp.opengl.GL3.GL_PATCH_VERTICES, count);
}
@Override
public void glDeleteVertexArrays(IntBuffer arrays) {
checkLimit(arrays);
GLContext.getCurrentGL().getGL2ES3().glDeleteVertexArrays(arrays.limit(), arrays);
}
@Override
public void glFramebufferTextureLayer(int param1, int param2, int param3, int param4, int param5) {
GLContext.getCurrentGL().getGL3().glFramebufferTextureLayer(param1, param2, param3, param4, param5);
}
}