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456 lines
15 KiB
456 lines
15 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.terrain.geomipmap;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.OutputCapsule;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.Control;
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import com.jme3.terrain.Terrain;
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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import com.jme3.terrain.geomipmap.lodcalc.LodCalculator;
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import com.jme3.util.clone.Cloner;
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import com.jme3.util.clone.JmeCloneable;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import java.util.concurrent.ThreadFactory;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* Tells the terrain to update its Level of Detail.
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* It needs the cameras to do this, and there could possibly
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* be several cameras in the scene, so it accepts a list
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* of cameras.
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* NOTE: right now it just uses the first camera passed in,
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* in the future it will use all of them to determine what
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* LOD to set.
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*
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* This control serializes, but it does not save the Camera reference.
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* This camera reference has to be manually added in when you load the
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* terrain to the scene!
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*
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* When the control or the terrain are removed from the scene, you should call
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* TerrainLodControl.detachAndCleanUpControl() to remove any threads it created
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* to handle the LOD processing. If you supply your own executor service, then
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* you have to handle its thread termination yourself.
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*
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* @author Brent Owens
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*/
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public class TerrainLodControl extends AbstractControl {
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private Terrain terrain;
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protected List<Camera> cameras;
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private List<Vector3f> cameraLocations = new ArrayList<Vector3f>();
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protected LodCalculator lodCalculator;
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private boolean hasResetLod = false; // used when enabled is set to false
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private HashMap<String,UpdatedTerrainPatch> updatedPatches;
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private final Object updatePatchesLock = new Object();
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protected List<Vector3f> lastCameraLocations; // used for LOD calc
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private AtomicBoolean lodCalcRunning = new AtomicBoolean(false);
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private int lodOffCount = 0;
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protected ExecutorService executor;
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protected Future<HashMap<String, UpdatedTerrainPatch>> indexer;
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private boolean forceUpdate = true;
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public TerrainLodControl() {
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}
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public TerrainLodControl(Terrain terrain, Camera camera) {
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List<Camera> cams = new ArrayList<Camera>();
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cams.add(camera);
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this.terrain = terrain;
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this.cameras = cams;
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lodCalculator = new DistanceLodCalculator(65, 2.7f); // a default calculator
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}
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/**
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* Only uses the first camera right now.
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* @param terrain to act upon (must be a Spatial)
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* @param cameras one or more cameras to reference for LOD calc
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*/
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public TerrainLodControl(Terrain terrain, List<Camera> cameras) {
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this.terrain = terrain;
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this.cameras = cameras;
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lodCalculator = new DistanceLodCalculator(65, 2.7f); // a default calculator
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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/**
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* Set your own custom executor to be used. The control will use
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* this instead of creating its own.
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*/
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public void setExecutor(ExecutorService executor) {
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this.executor = executor;
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}
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protected ExecutorService createExecutorService() {
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return Executors.newSingleThreadExecutor(new ThreadFactory() {
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public Thread newThread(Runnable r) {
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Thread th = new Thread(r);
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th.setName("jME3 Terrain Thread");
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th.setDaemon(true);
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return th;
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}
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});
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}
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@Override
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protected void controlUpdate(float tpf) {
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//list of cameras for when terrain supports multiple cameras (ie split screen)
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if (lodCalculator == null)
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return;
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if (!enabled) {
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if (!hasResetLod) {
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// this will get run once
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hasResetLod = true;
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lodCalculator.turnOffLod();
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}
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}
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if (cameras != null) {
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cameraLocations.clear();
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for (Camera c : cameras) // populate them
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{
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cameraLocations.add(c.getLocation());
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}
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updateLOD(cameraLocations, lodCalculator);
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}
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}
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/**
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* Call this when you remove the terrain or this control from the scene.
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* It will clear up any threads it had.
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*/
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public void detachAndCleanUpControl() {
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if (executor != null)
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executor.shutdownNow();
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getSpatial().removeControl(this);
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}
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// do all of the LOD calculations
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protected void updateLOD(List<Vector3f> locations, LodCalculator lodCalculator) {
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if(getSpatial() == null){
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return;
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}
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// update any existing ones that need updating
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updateQuadLODs();
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if (lodCalculator.isLodOff()) {
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// we want to calculate the base lod at least once
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if (lodOffCount == 1)
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return;
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else
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lodOffCount++;
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} else
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lodOffCount = 0;
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if (lastCameraLocations != null) {
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if (!forceUpdate && lastCameraLocationsTheSame(locations) && !lodCalculator.isLodOff())
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return; // don't update if in same spot
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else
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lastCameraLocations = cloneVectorList(locations);
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forceUpdate = false;
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}
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else {
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lastCameraLocations = cloneVectorList(locations);
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return;
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}
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if (isLodCalcRunning()) {
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return;
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}
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setLodCalcRunning(true);
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if (executor == null)
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executor = createExecutorService();
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prepareTerrain();
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UpdateLOD updateLodThread = getLodThread(locations, lodCalculator);
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indexer = executor.submit(updateLodThread);
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}
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/**
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* Force the LOD to update instantly, does not wait for the camera to move.
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* It will reset once it has updated.
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*/
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public void forceUpdate() {
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this.forceUpdate = true;
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}
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protected void prepareTerrain() {
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TerrainQuad terrain = (TerrainQuad)getSpatial();
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terrain.cacheTerrainTransforms();// cache the terrain's world transforms so they can be accessed on the separate thread safely
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}
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protected UpdateLOD getLodThread(List<Vector3f> locations, LodCalculator lodCalculator) {
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return new UpdateLOD(locations, lodCalculator);
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}
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/**
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* Back on the ogl thread: update the terrain patch geometries
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*/
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private void updateQuadLODs() {
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if (indexer != null) {
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if (indexer.isDone()) {
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try {
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HashMap<String, UpdatedTerrainPatch> updated = indexer.get();
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if (updated != null) {
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// do the actual geometry update here
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for (UpdatedTerrainPatch utp : updated.values()) {
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utp.updateAll();
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}
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}
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} catch (InterruptedException ex) {
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Logger.getLogger(TerrainLodControl.class.getName()).log(Level.SEVERE, null, ex);
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} catch (ExecutionException ex) {
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Logger.getLogger(TerrainLodControl.class.getName()).log(Level.SEVERE, null, ex);
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} finally {
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indexer = null;
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}
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}
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}
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}
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private boolean lastCameraLocationsTheSame(List<Vector3f> locations) {
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boolean theSame = true;
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for (Vector3f l : locations) {
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for (Vector3f v : lastCameraLocations) {
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if (!v.equals(l) ) {
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theSame = false;
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return false;
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}
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}
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}
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return theSame;
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}
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protected synchronized boolean isLodCalcRunning() {
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return lodCalcRunning.get();
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}
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protected synchronized void setLodCalcRunning(boolean running) {
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lodCalcRunning.set(running);
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}
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private List<Vector3f> cloneVectorList(List<Vector3f> locations) {
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List<Vector3f> cloned = new ArrayList<Vector3f>();
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for(Vector3f l : locations)
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cloned.add(l.clone());
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return cloned;
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}
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@Override
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public Object jmeClone() {
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if (spatial instanceof Terrain) {
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TerrainLodControl cloned = new TerrainLodControl((Terrain) spatial, cameras);
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cloned.setLodCalculator(lodCalculator.clone());
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cloned.spatial = spatial;
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return cloned;
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}
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return null;
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}
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@Override
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public void cloneFields( Cloner cloner, Object original ) {
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super.cloneFields(cloner, original);
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this.lodCalculator = cloner.clone(lodCalculator);
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try {
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// Not deep clone of the cameras themselves
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this.cameras = cloner.javaClone(cameras);
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} catch( CloneNotSupportedException e ) {
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throw new RuntimeException("Error cloning", e);
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}
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}
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@Override
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public Control cloneForSpatial(Spatial spatial) {
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if (spatial instanceof Terrain) {
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List<Camera> cameraClone = new ArrayList<Camera>();
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if (cameras != null) {
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for (Camera c : cameras) {
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cameraClone.add(c);
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}
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}
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TerrainLodControl cloned = new TerrainLodControl((Terrain) spatial, cameraClone);
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cloned.setLodCalculator(lodCalculator.clone());
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return cloned;
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}
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return null;
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}
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public void setCamera(Camera camera) {
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List<Camera> cams = new ArrayList<Camera>();
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cams.add(camera);
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setCameras(cams);
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}
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public void setCameras(List<Camera> cameras) {
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this.cameras = cameras;
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cameraLocations.clear();
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for (Camera c : cameras) {
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cameraLocations.add(c.getLocation());
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}
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}
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@Override
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public void setSpatial(Spatial spatial) {
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super.setSpatial(spatial);
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if (spatial instanceof Terrain) {
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this.terrain = (Terrain) spatial;
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}
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}
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public void setTerrain(Terrain terrain) {
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this.terrain = terrain;
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}
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public LodCalculator getLodCalculator() {
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return lodCalculator;
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}
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public void setLodCalculator(LodCalculator lodCalculator) {
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this.lodCalculator = lodCalculator;
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}
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@Override
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public void setEnabled(boolean enabled) {
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this.enabled = enabled;
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if (!enabled) {
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// reset the lod levels to max detail for the terrain
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hasResetLod = false;
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} else {
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hasResetLod = true;
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lodCalculator.turnOnLod();
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}
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}
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/**
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* Calculates the LOD of all child terrain patches.
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*/
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protected class UpdateLOD implements Callable<HashMap<String,UpdatedTerrainPatch>> {
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protected List<Vector3f> camLocations;
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protected LodCalculator lodCalculator;
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protected UpdateLOD(List<Vector3f> camLocations, LodCalculator lodCalculator) {
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this.camLocations = camLocations;
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this.lodCalculator = lodCalculator;
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}
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public HashMap<String, UpdatedTerrainPatch> call() throws Exception {
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//long start = System.currentTimeMillis();
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//if (isLodCalcRunning()) {
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// return null;
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//}
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setLodCalcRunning(true);
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TerrainQuad terrainQuad = (TerrainQuad)getSpatial();
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// go through each patch and calculate its LOD based on camera distance
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HashMap<String,UpdatedTerrainPatch> updated = new HashMap<String,UpdatedTerrainPatch>();
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boolean lodChanged = terrainQuad.calculateLod(camLocations, updated, lodCalculator); // 'updated' gets populated here
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if (!lodChanged) {
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// not worth updating anything else since no one's LOD changed
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setLodCalcRunning(false);
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return null;
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}
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// then calculate its neighbour LOD values for seaming in the shader
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terrainQuad.findNeighboursLod(updated);
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terrainQuad.fixEdges(updated); // 'updated' can get added to here
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terrainQuad.reIndexPages(updated, lodCalculator.usesVariableLod());
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//setUpdateQuadLODs(updated); // set back to main ogl thread
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setLodCalcRunning(false);
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return updated;
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}
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}
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@Override
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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OutputCapsule oc = ex.getCapsule(this);
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oc.write((Node)terrain, "terrain", null);
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oc.write(lodCalculator, "lodCalculator", null);
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}
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@Override
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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InputCapsule ic = im.getCapsule(this);
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terrain = (Terrain) ic.readSavable("terrain", null);
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lodCalculator = (LodCalculator) ic.readSavable("lodCalculator", new DistanceLodCalculator());
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}
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}
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