A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
Kae..pl 535a6dd8ce Bugfix: fixed an issue when UV coordinates were not applied even though the mesh had them defined (the bug occured when the mesh had materials, UV's and no textures). 12 years ago
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android Android: Rewrite of EGL config chooser. ConfigType is also now deprecated so that egl* protected parameters in AndroidHarness can be used. These new parameters are copied into AppSettings and then used in AndroidConfigChooser to define the minimum requirements for selecting an appropriate egl config. If a different config is choosen, the AppSettings are updated so users can detect the currently used values. 12 years ago
blender/com/jme3 Bugfix: fixed an issue when UV coordinates were not applied even though the mesh had them defined (the bug occured when the mesh had materials, UV's and no textures). 12 years ago
bullet/com/jme3/bullet Native bullet will no longer ignore changes to the broadphase type 12 years ago
bullet-common/com/jme3/bullet Changed interpolate to interpolateLocal to match latest 12 years ago
bullet-native - update android import file for bullet binaries 12 years ago
core Add alpha bits to AppSettings. Currently only to be used for Android EGL config choosing. 12 years ago
core-data ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold 12 years ago
core-effects Fixed Fxaa, I broke it with change 10750 12 years ago
core-plugins/com/jme3 ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold 12 years ago
desktop * Avoid leaking FD in Natives.computeNativesHash() 12 years ago
ios/com/jme3/system/ios - change logging from logger.info() logger.fine and logger.warning() 12 years ago
jbullet/com/jme3/bullet - remove setScale override from Sphere and Box 12 years ago
jheora/com/jme3/newvideo Replace NetBeans file templates with jME licenses 13 years ago
jogg/com/jme3/audio/plugins - set logging from Level.INFO to Level.FINE for most logging 12 years ago
jogl/com/jme3 One can now change the depth test function throught the additional renderstate of a material. 12 years ago
lwjgl/com/jme3 One can now change the depth test function throught the additional renderstate of a material. 12 years ago
networking/com/jme3/network - set logging from Level.INFO to Level.FINE for most logging 12 years ago
niftygui fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered 12 years ago
ogre/com/jme3/scene/plugins/ogre Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
openal-soft-native/android Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft 12 years ago
terrain * Avoid FD leaking in AbstractHeightMap save 12 years ago
test/jme3test One can now change the depth test function throught the additional renderstate of a material. 12 years ago
tools/jme3tools GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 12 years ago
xml/com/jme3/export/xml Change all source licenses to say 2009-2012 13 years ago