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491 lines
18 KiB
491 lines
18 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.system.lwjgl;
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import com.jme3.system.AppSettings;
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import com.jme3.system.JmeCanvasContext;
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import com.jme3.system.JmeContext.Type;
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import com.jme3.system.JmeSystem;
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import com.jme3.system.Platform;
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import java.awt.Canvas;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javax.swing.SwingUtilities;
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import org.lwjgl.LWJGLException;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.opengl.Display;
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import org.lwjgl.opengl.Pbuffer;
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import org.lwjgl.opengl.PixelFormat;
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public class LwjglCanvas extends LwjglAbstractDisplay implements JmeCanvasContext {
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protected static final int TASK_NOTHING = 0,
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TASK_DESTROY_DISPLAY = 1,
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TASK_CREATE_DISPLAY = 2,
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TASK_COMPLETE = 3;
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// protected static final boolean USE_SHARED_CONTEXT =
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// Boolean.parseBoolean(System.getProperty("jme3.canvas.sharedctx", "true"));
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protected static final boolean USE_SHARED_CONTEXT = false;
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private static final Logger logger = Logger.getLogger(LwjglDisplay.class.getName());
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private Canvas canvas;
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private int width;
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private int height;
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private final Object taskLock = new Object();
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private int desiredTask = TASK_NOTHING;
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private Thread renderThread;
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private boolean runningFirstTime = true;
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private boolean mouseWasGrabbed = false;
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private boolean mouseWasCreated = false;
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private boolean keyboardWasCreated = false;
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private Pbuffer pbuffer;
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private PixelFormat pbufferFormat;
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private PixelFormat canvasFormat;
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private class GLCanvas extends Canvas {
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@Override
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public void addNotify(){
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super.addNotify();
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if (renderThread != null && renderThread.getState() == Thread.State.TERMINATED) {
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return; // already destroyed.
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}
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if (renderThread == null){
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logger.log(Level.FINE, "EDT: Creating OGL thread.");
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// Also set some settings on the canvas here.
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// So we don't do it outside the AWT thread.
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canvas.setFocusable(true);
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canvas.setIgnoreRepaint(true);
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renderThread = new Thread(LwjglCanvas.this, "LWJGL Renderer Thread");
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renderThread.start();
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}else if (needClose.get()){
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return;
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}
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logger.log(Level.FINE, "EDT: Telling OGL to create display ..");
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synchronized (taskLock){
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desiredTask = TASK_CREATE_DISPLAY;
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// while (desiredTask != TASK_COMPLETE){
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// try {
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// taskLock.wait();
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// } catch (InterruptedException ex) {
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// return;
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// }
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// }
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// desiredTask = TASK_NOTHING;
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}
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// logger.log(Level.FINE, "EDT: OGL has created the display");
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}
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@Override
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public void removeNotify(){
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if (needClose.get()){
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logger.log(Level.FINE, "EDT: Application is stopped. Not restoring canvas.");
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super.removeNotify();
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return;
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}
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// We must tell GL context to shutdown and wait for it to
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// shutdown, otherwise, issues will occur.
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logger.log(Level.FINE, "EDT: Telling OGL to destroy display ..");
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synchronized (taskLock){
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desiredTask = TASK_DESTROY_DISPLAY;
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while (desiredTask != TASK_COMPLETE){
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try {
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taskLock.wait();
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} catch (InterruptedException ex){
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super.removeNotify();
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return;
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}
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}
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desiredTask = TASK_NOTHING;
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}
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logger.log(Level.FINE, "EDT: Acknowledged receipt of canvas death");
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// GL context is dead at this point
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super.removeNotify();
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}
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}
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public LwjglCanvas(){
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super();
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canvas = new GLCanvas();
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}
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@Override
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public Type getType() {
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return Type.Canvas;
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}
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public void create(boolean waitFor){
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if (renderThread == null){
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logger.log(Level.FINE, "MAIN: Creating OGL thread.");
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renderThread = new Thread(LwjglCanvas.this, "LWJGL Renderer Thread");
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renderThread.start();
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}
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// do not do anything.
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// superclass's create() will be called at initInThread()
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if (waitFor) {
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waitFor(true);
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}
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}
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@Override
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public void setTitle(String title) {
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}
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@Override
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public void restart() {
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frameRate = settings.getFrameRate();
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// TODO: Handle other cases, like change of pixel format, etc.
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}
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public Canvas getCanvas(){
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return canvas;
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}
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@Override
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protected void runLoop(){
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if (desiredTask != TASK_NOTHING){
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synchronized (taskLock){
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switch (desiredTask){
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case TASK_CREATE_DISPLAY:
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logger.log(Level.FINE, "OGL: Creating display ..");
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restoreCanvas();
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listener.gainFocus();
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desiredTask = TASK_NOTHING;
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break;
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case TASK_DESTROY_DISPLAY:
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logger.log(Level.FINE, "OGL: Destroying display ..");
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listener.loseFocus();
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pauseCanvas();
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break;
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}
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desiredTask = TASK_COMPLETE;
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taskLock.notifyAll();
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}
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}
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if (renderable.get()){
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int newWidth = Math.max(canvas.getWidth(), 1);
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int newHeight = Math.max(canvas.getHeight(), 1);
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if (width != newWidth || height != newHeight){
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width = newWidth;
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height = newHeight;
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if (listener != null){
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listener.reshape(width, height);
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}
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}
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}else{
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if (frameRate <= 0){
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// NOTE: MUST be done otherwise
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// Windows OS will freeze
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Display.sync(30);
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}
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}
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super.runLoop();
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}
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private void pauseCanvas(){
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if (Mouse.isCreated()){
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if (Mouse.isGrabbed()){
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Mouse.setGrabbed(false);
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mouseWasGrabbed = true;
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}
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mouseWasCreated = true;
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Mouse.destroy();
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}
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if (Keyboard.isCreated()){
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keyboardWasCreated = true;
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Keyboard.destroy();
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}
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renderable.set(false);
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destroyContext();
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}
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/**
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* Called to restore the canvas.
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*/
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private void restoreCanvas(){
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logger.log(Level.FINE, "OGL: Waiting for canvas to become displayable..");
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while (!canvas.isDisplayable()){
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try {
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Thread.sleep(10);
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} catch (InterruptedException ex) {
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logger.log(Level.SEVERE, "OGL: Interrupted! ", ex);
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}
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}
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logger.log(Level.FINE, "OGL: Creating display context ..");
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// Set renderable to true, since canvas is now displayable.
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renderable.set(true);
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createContext(settings);
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logger.log(Level.FINE, "OGL: Display is active!");
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try {
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if (mouseWasCreated){
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Mouse.create();
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if (mouseWasGrabbed){
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Mouse.setGrabbed(true);
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mouseWasGrabbed = false;
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}
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}
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if (keyboardWasCreated){
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Keyboard.create();
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keyboardWasCreated = false;
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}
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} catch (LWJGLException ex){
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logger.log(Level.SEVERE, "Encountered exception when restoring input", ex);
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}
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SwingUtilities.invokeLater(new Runnable(){
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public void run(){
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canvas.requestFocus();
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}
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});
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}
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/**
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* It seems it is best to use one pixel format for all shared contexts.
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* @see <a href="http://developer.apple.com/library/mac/#qa/qa1248/_index.html">http://developer.apple.com/library/mac/#qa/qa1248/_index.html</a>
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*/
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protected PixelFormat acquirePixelFormat(boolean forPbuffer){
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if (forPbuffer){
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// Use 0 samples for pbuffer format, prevents
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// crashes on bad drivers
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if (pbufferFormat == null){
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pbufferFormat = new PixelFormat(settings.getBitsPerPixel(),
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0,
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settings.getDepthBits(),
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settings.getStencilBits(),
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0, // samples
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0,
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0,
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0,
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settings.useStereo3D())
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.withSRGB(settings.getGammaCorrection());
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}
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return pbufferFormat;
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}else{
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if (canvasFormat == null){
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int samples = getNumSamplesToUse();
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canvasFormat = new PixelFormat(settings.getBitsPerPixel(),
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0,
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settings.getDepthBits(),
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settings.getStencilBits(),
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samples,
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0,
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0,
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0,
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settings.useStereo3D())
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.withSRGB(settings.getGammaCorrection());
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}
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return canvasFormat;
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}
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}
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/**
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* Makes sure the pbuffer is available and ready for use
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*/
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protected void makePbufferAvailable() throws LWJGLException{
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if (pbuffer != null && pbuffer.isBufferLost()){
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logger.log(Level.WARNING, "PBuffer was lost!");
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pbuffer.destroy();
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pbuffer = null;
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}
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if (pbuffer == null) {
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pbuffer = new Pbuffer(1, 1, acquirePixelFormat(true), null);
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pbuffer.makeCurrent();
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logger.log(Level.FINE, "OGL: Pbuffer has been created");
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// Any created objects are no longer valid
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if (!runningFirstTime){
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renderer.resetGLObjects();
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}
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}
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pbuffer.makeCurrent();
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if (!pbuffer.isCurrent()){
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throw new LWJGLException("Pbuffer cannot be made current");
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}
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}
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protected void destroyPbuffer(){
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if (pbuffer != null){
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if (!pbuffer.isBufferLost()){
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pbuffer.destroy();
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}
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pbuffer = null;
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}
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}
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/**
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* This is called:
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* 1) When the context thread ends
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* 2) Any time the canvas becomes non-displayable
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*/
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protected void destroyContext(){
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try {
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// invalidate the state so renderer can resume operation
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if (!USE_SHARED_CONTEXT){
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renderer.cleanup();
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}
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if (Display.isCreated()){
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/* FIXES:
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* org.lwjgl.LWJGLException: X Error
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* BadWindow (invalid Window parameter) request_code: 2 minor_code: 0
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*
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* Destroying keyboard early prevents the error above, triggered
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* by destroying keyboard in by Display.destroy() or Display.setParent(null).
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* Therefore Keyboard.destroy() should precede any of these calls.
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*/
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if (Keyboard.isCreated()){
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// Should only happen if called in
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// LwjglAbstractDisplay.deinitInThread().
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Keyboard.destroy();
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}
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//try {
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// NOTE: On Windows XP, not calling setParent(null)
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// freezes the application.
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// On Mac it freezes the application.
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// On Linux it fixes a crash with X Window System.
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if (JmeSystem.getPlatform() == Platform.Windows32
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|| JmeSystem.getPlatform() == Platform.Windows64){
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//Display.setParent(null);
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}
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//} catch (LWJGLException ex) {
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// logger.log(Level.SEVERE, "Encountered exception when setting parent to null", ex);
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//}
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Display.destroy();
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}
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// The canvas is no longer visible,
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// but the context thread is still running.
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if (!needClose.get()){
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// MUST make sure there's still a context current here ..
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// Display is dead, make pbuffer available to the system
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makePbufferAvailable();
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renderer.invalidateState();
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}else{
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// The context thread is no longer running.
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// Destroy pbuffer.
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destroyPbuffer();
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}
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} catch (LWJGLException ex) {
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listener.handleError("Failed make pbuffer available", ex);
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}
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}
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/**
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* This is called:
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* 1) When the context thread starts
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* 2) Any time the canvas becomes displayable again.
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*/
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@Override
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protected void createContext(AppSettings settings) {
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// In case canvas is not visible, we still take framerate
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// from settings to prevent "100% CPU usage"
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frameRate = settings.getFrameRate();
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try {
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if (renderable.get()){
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if (!runningFirstTime){
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// because the display is a different opengl context
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// must reset the context state.
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if (!USE_SHARED_CONTEXT){
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renderer.cleanup();
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}
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}
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// if the pbuffer is currently active,
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// make sure to deactivate it
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destroyPbuffer();
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if (Keyboard.isCreated()){
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Keyboard.destroy();
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}
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try {
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Thread.sleep(1000);
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} catch (InterruptedException ex) {
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}
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Display.setVSyncEnabled(settings.isVSync());
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Display.setParent(canvas);
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if (USE_SHARED_CONTEXT){
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Display.create(acquirePixelFormat(false), pbuffer);
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}else{
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Display.create(acquirePixelFormat(false));
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}
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renderer.invalidateState();
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}else{
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// First create the pbuffer, if it is needed.
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makePbufferAvailable();
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}
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// At this point, the OpenGL context is active.
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if (runningFirstTime){
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// THIS is the part that creates the renderer.
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// It must always be called, now that we have the pbuffer workaround.
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initContextFirstTime();
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runningFirstTime = false;
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}
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} catch (LWJGLException ex) {
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listener.handleError("Failed to initialize OpenGL context", ex);
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// TODO: Fix deadlock that happens after the error (throw runtime exception?)
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}
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}
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}
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