A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src
rem..om 509f4eae35 Removed remaining debug system out in SpotLight 11 years ago
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android Android: Rewrite of EGL config chooser. ConfigType is also now deprecated so that egl* protected parameters in AndroidHarness can be used. These new parameters are copied into AppSettings and then used in AndroidConfigChooser to define the minimum requirements for selecting an appropriate egl config. If a different config is choosen, the AppSettings are updated so users can detect the currently used values. 11 years ago
blender/com/jme3 Bugfix: changed method visibility from private to public to prevent compilation time errors. 11 years ago
bullet/com/jme3/bullet * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 11 years ago
bullet-common/com/jme3/bullet Add isEnabled to PhysicsControl interface 11 years ago
bullet-native * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 11 years ago
core Removed remaining debug system out in SpotLight 11 years ago
core-data Shadows : post pass is no longer rendered when there is no geometry that cast shadows, avoiding rendering what ever there is in the graphic memory in that particular case. 11 years ago
core-effects Fixed Fxaa, I broke it with change 10750 11 years ago
core-plugins/com/jme3 ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold 11 years ago
desktop * Avoid leaking FD in Natives.computeNativesHash() 11 years ago
ios/com/jme3/system/ios - change logging from logger.info() logger.fine and logger.warning() 12 years ago
jbullet/com/jme3/bullet * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 11 years ago
jheora/com/jme3/newvideo Replace NetBeans file templates with jME licenses 12 years ago
jogg/com/jme3/audio/plugins - set logging from Level.INFO to Level.FINE for most logging 12 years ago
jogl/com/jme3 One can now change the depth test function throught the additional renderstate of a material. 11 years ago
lwjgl/com/jme3 One can now change the depth test function throught the additional renderstate of a material. 11 years ago
networking/com/jme3/network Added a connected check to DefaultClient's channel-based 11 years ago
niftygui Nifty GUI: improve mouse click interoperability between Nifty and Jme 11 years ago
ogre/com/jme3/scene/plugins/ogre Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
openal-soft-native/android Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft 12 years ago
terrain * Avoid FD leaking in AbstractHeightMap save 11 years ago
test/jme3test Fix TestMusicStreaming crash due to sound being positional and stereo 11 years ago
tools/jme3tools GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 11 years ago
xml/com/jme3/export/xml Change all source licenses to say 2009-2012 12 years ago