A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/MoveManager.java

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/*
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package com.jme3.gde.scenecomposer.tools;
import com.jme3.bullet.control.CharacterControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
import com.jme3.gde.scenecomposer.SceneEditTool;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Quad;
import org.openide.util.lookup.ServiceProvider;
/**
*
* @author Nehon
*/
@ServiceProvider(service = MoveManager.class)
public class MoveManager {
private Vector3f startLoc;
private Vector3f startWorldLoc;
private Vector3f lastLoc;
private Vector3f offset;
private Node alternativePickTarget = null;
private Node plane;
private Spatial spatial;
protected static final Quaternion XY = new Quaternion().fromAngleAxis(0, new Vector3f(1, 0, 0));
protected static final Quaternion YZ = new Quaternion().fromAngleAxis(-FastMath.PI / 2, new Vector3f(0, 1, 0));
protected static final Quaternion XZ = new Quaternion().fromAngleAxis(FastMath.PI / 2, new Vector3f(1, 0, 0));
//temp vars
private Quaternion rot = new Quaternion();
private Vector3f newPos = new Vector3f();
public MoveManager() {
float size = 1000;
Geometry g = new Geometry("plane", new Quad(size, size));
g.setLocalTranslation(-size / 2, -size / 2, 0);
plane = new Node();
plane.attachChild(g);
}
public Vector3f getOffset() {
return offset;
}
public void reset() {
offset = null;
startLoc = null;
startWorldLoc = null;
lastLoc = null;
spatial = null;
alternativePickTarget = null;
}
public void initiateMove(Spatial selectedSpatial, Quaternion planeRotation, boolean local) {
spatial = selectedSpatial;
startLoc = selectedSpatial.getLocalTranslation().clone();
startWorldLoc = selectedSpatial.getWorldTranslation().clone();
if (local) {
rot.set(selectedSpatial.getWorldRotation());
plane.setLocalRotation(rot.multLocal(planeRotation));
} else {
rot.set(planeRotation);
}
plane.setLocalRotation(rot);
plane.setLocalTranslation(startWorldLoc);
}
public void updatePlaneRotation(Quaternion planeRotation) {
plane.setLocalRotation(rot);
}
public boolean move(Camera camera, Vector2f screenCoord) {
return move(camera, screenCoord, Vector3f.UNIT_XYZ, false);
}
public boolean move(Camera camera, Vector2f screenCoord, Vector3f constraintAxis, boolean gridSnap) {
Node toPick = alternativePickTarget == null ? plane : alternativePickTarget;
Vector3f planeHit = SceneEditTool.pickWorldLocation(camera, screenCoord, toPick, alternativePickTarget == null ? null : spatial);
if (planeHit == null) {
return false;
}
Spatial parent = spatial.getParent();
//we are moving the root node, there is a slight chance that something went wrong.
if (parent == null) {
return false;
}
//offset in world space
if (offset == null) {
offset = planeHit.subtract(spatial.getWorldTranslation()); // get the offset when we start so it doesn't jump
}
newPos.set(planeHit).subtractLocal(offset);
//constraining the translation with the contraintAxis.
Vector3f tmp = startWorldLoc.mult(Vector3f.UNIT_XYZ.subtract(constraintAxis));
newPos.multLocal(constraintAxis).addLocal(tmp);
worldToLocalMove(gridSnap);
return true;
}
private void worldToLocalMove(boolean gridSnap) {
//snap to grid (grid is assumed 1 WU per cell)
if (gridSnap) {
newPos.set(Math.round(newPos.x), Math.round(newPos.y), Math.round(newPos.z));
}
//computing the inverse world transform to get the new localtranslation
newPos.subtractLocal(spatial.getParent().getWorldTranslation());
newPos = spatial.getParent().getWorldRotation().inverse().normalizeLocal().multLocal(newPos);
newPos.divideLocal(spatial.getParent().getWorldScale());
lastLoc = newPos;
spatial.setLocalTranslation(newPos);
RigidBodyControl control = spatial.getControl(RigidBodyControl.class);
if (control != null) {
control.setPhysicsLocation(spatial.getWorldTranslation());
}
CharacterControl character = spatial.getControl(CharacterControl.class);
if (character != null) {
character.setPhysicsLocation(spatial.getWorldTranslation());
}
}
public boolean moveAcross(Vector3f constraintAxis, float value, boolean gridSnap) {
newPos.set(startWorldLoc).addLocal(constraintAxis.mult(value));
Spatial parent = spatial.getParent();
//we are moving the root node, there is a slight chance that something went wrong.
if (parent == null) {
return false;
}
worldToLocalMove(gridSnap);
return true;
}
public MoveUndo makeUndo() {
return new MoveUndo(spatial, startLoc, lastLoc);
}
public void setAlternativePickTarget(Node alternativePickTarget) {
this.alternativePickTarget = alternativePickTarget;
}
protected class MoveUndo extends AbstractUndoableSceneEdit {
private Spatial spatial;
private Vector3f before = new Vector3f(), after = new Vector3f();
MoveUndo(Spatial spatial, Vector3f before, Vector3f after) {
this.spatial = spatial;
this.before.set(before);
if (after != null) {
this.after.set(after);
}
}
@Override
public void sceneUndo() {
spatial.setLocalTranslation(before);
RigidBodyControl control = spatial.getControl(RigidBodyControl.class);
if (control != null) {
control.setPhysicsLocation(spatial.getWorldTranslation());
}
CharacterControl character = spatial.getControl(CharacterControl.class);
if (character != null) {
character.setPhysicsLocation(spatial.getWorldTranslation());
}
// toolController.selectedSpatialTransformed();
}
@Override
public void sceneRedo() {
spatial.setLocalTranslation(after);
RigidBodyControl control = spatial.getControl(RigidBodyControl.class);
if (control != null) {
control.setPhysicsLocation(spatial.getWorldTranslation());
}
CharacterControl character = spatial.getControl(CharacterControl.class);
if (character != null) {
character.setPhysicsLocation(spatial.getWorldTranslation());
}
//toolController.selectedSpatialTransformed();
}
public void setAfter(Vector3f after) {
this.after.set(after);
}
}
}