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584 lines
20 KiB
584 lines
20 KiB
/*
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* Copyright (c) 2009-2015 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.renderer.ios;
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import com.jme3.renderer.RendererException;
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import com.jme3.renderer.opengl.GL;
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import com.jme3.renderer.opengl.GLExt;
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import com.jme3.renderer.opengl.GLFbo;
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import java.nio.Buffer;
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import java.nio.BufferOverflowException;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.ShortBuffer;
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/**
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* Implements OpenGL ES 2.0 for iOS.
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*
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* @author Kirill Vainer
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*/
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public class IosGL implements GL, GLExt, GLFbo {
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private final int[] temp_array = new int[16];
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public void resetStats() {
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}
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private static int getLimitBytes(ByteBuffer buffer) {
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checkLimit(buffer);
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return buffer.limit();
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}
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private static int getLimitBytes(ShortBuffer buffer) {
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checkLimit(buffer);
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return buffer.limit() * 2;
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}
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private static int getLimitBytes(IntBuffer buffer) {
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checkLimit(buffer);
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return buffer.limit() * 4;
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}
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private static int getLimitBytes(FloatBuffer buffer) {
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checkLimit(buffer);
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return buffer.limit() * 4;
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}
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private static int getLimitCount(Buffer buffer, int elementSize) {
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checkLimit(buffer);
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return buffer.limit() / elementSize;
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}
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@Override
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public void glBlendEquationSeparate(int colorMode, int alphaMode) {
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JmeIosGLES.glBlendEquationSeparate(colorMode, alphaMode);
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}
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private int toArray(IntBuffer buffer) {
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int remain = buffer.remaining();
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if (buffer.remaining() > 16) {
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throw new ArrayIndexOutOfBoundsException();
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}
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int pos = buffer.position();
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buffer.get(temp_array, 0, remain);
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buffer.position(pos);
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return remain;
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}
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private void fromArray(int n, int[] array, IntBuffer buffer) {
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if (buffer.remaining() < n) {
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throw new BufferOverflowException();
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}
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int pos = buffer.position();
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buffer.put(array, 0, n);
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buffer.position(pos);
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}
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private static void checkLimit(Buffer buffer) {
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if (buffer == null) {
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return;
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}
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if (buffer.limit() == 0) {
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throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error");
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}
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if (buffer.remaining() == 0) {
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throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error");
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}
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}
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public void glActiveTexture(int texture) {
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JmeIosGLES.glActiveTexture(texture);
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}
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public void glAttachShader(int program, int shader) {
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JmeIosGLES.glAttachShader(program, shader);
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}
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public void glBindBuffer(int target, int buffer) {
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JmeIosGLES.glBindBuffer(target, buffer);
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}
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public void glBindTexture(int target, int texture) {
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JmeIosGLES.glBindTexture(target, texture);
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}
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public void glBlendFunc(int sfactor, int dfactor) {
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JmeIosGLES.glBlendFunc(sfactor, dfactor);
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}
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public void glBufferData(int target, FloatBuffer data, int usage) {
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JmeIosGLES.glBufferData(target, getLimitBytes(data), data, usage);
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}
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public void glBufferData(int target, ShortBuffer data, int usage) {
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JmeIosGLES.glBufferData(target, getLimitBytes(data), data, usage);
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}
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public void glBufferData(int target, ByteBuffer data, int usage) {
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JmeIosGLES.glBufferData(target, getLimitBytes(data), data, usage);
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}
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public void glBufferData(int target, long data_size, int usage) {
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JmeIosGLES.glBufferData(target, (int) data_size, null, usage);
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}
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public void glBufferSubData(int target, long offset, FloatBuffer data) {
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JmeIosGLES.glBufferSubData(target, (int) offset, getLimitBytes(data), data);
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}
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public void glBufferSubData(int target, long offset, ShortBuffer data) {
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JmeIosGLES.glBufferSubData(target, (int) offset, getLimitBytes(data), data);
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}
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public void glBufferSubData(int target, long offset, ByteBuffer data) {
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JmeIosGLES.glBufferSubData(target, (int) offset, getLimitBytes(data), data);
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}
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public void glGetBufferSubData(int target, long offset, ByteBuffer data) {
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throw new UnsupportedOperationException("OpenGL ES 2 does not support glGetBufferSubData");
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}
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public void glClear(int mask) {
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JmeIosGLES.glClear(mask);
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}
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public void glClearColor(float red, float green, float blue, float alpha) {
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JmeIosGLES.glClearColor(red, green, blue, alpha);
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}
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public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
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JmeIosGLES.glColorMask(red, green, blue, alpha);
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}
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public void glCompileShader(int shader) {
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JmeIosGLES.glCompileShader(shader);
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}
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public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) {
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JmeIosGLES.glCompressedTexImage2D(target, level, internalformat, width, height, 0, getLimitBytes(data), data);
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}
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public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) {
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JmeIosGLES.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, getLimitBytes(data), data);
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}
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public int glCreateProgram() {
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return JmeIosGLES.glCreateProgram();
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}
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public int glCreateShader(int shaderType) {
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return JmeIosGLES.glCreateShader(shaderType);
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}
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public void glCullFace(int mode) {
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JmeIosGLES.glCullFace(mode);
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}
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public void glDeleteBuffers(IntBuffer buffers) {
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checkLimit(buffers);
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int n = toArray(buffers);
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JmeIosGLES.glDeleteBuffers(n, temp_array, 0);
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}
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public void glDeleteProgram(int program) {
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JmeIosGLES.glDeleteProgram(program);
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}
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public void glDeleteShader(int shader) {
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JmeIosGLES.glDeleteShader(shader);
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}
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public void glDeleteTextures(IntBuffer textures) {
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checkLimit(textures);
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int n = toArray(textures);
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JmeIosGLES.glDeleteTextures(n, temp_array, 0);
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}
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public void glDepthFunc(int func) {
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JmeIosGLES.glDepthFunc(func);
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}
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public void glDepthMask(boolean flag) {
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JmeIosGLES.glDepthMask(flag);
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}
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public void glDepthRange(double nearVal, double farVal) {
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JmeIosGLES.glDepthRangef((float)nearVal, (float)farVal);
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}
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public void glDetachShader(int program, int shader) {
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JmeIosGLES.glDetachShader(program, shader);
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}
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public void glDisable(int cap) {
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JmeIosGLES.glDisable(cap);
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}
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public void glDisableVertexAttribArray(int index) {
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JmeIosGLES.glDisableVertexAttribArray(index);
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}
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public void glDrawArrays(int mode, int first, int count) {
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JmeIosGLES.glDrawArrays(mode, first, count);
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}
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public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices) {
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JmeIosGLES.glDrawElementsIndex(mode, count, type, (int)indices);
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}
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public void glEnable(int cap) {
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JmeIosGLES.glEnable(cap);
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}
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public void glEnableVertexAttribArray(int index) {
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JmeIosGLES.glEnableVertexAttribArray(index);
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}
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public void glGenBuffers(IntBuffer buffers) {
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checkLimit(buffers);
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JmeIosGLES.glGenBuffers(buffers.remaining(), temp_array, 0);
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fromArray(buffers.remaining(), temp_array, buffers);
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}
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public void glGenTextures(IntBuffer textures) {
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checkLimit(textures);
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JmeIosGLES.glGenTextures(textures.remaining(), temp_array, 0);
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fromArray(textures.remaining(), temp_array, textures);
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}
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public int glGetAttribLocation(int program, String name) {
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return JmeIosGLES.glGetAttribLocation(program, name);
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}
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public void glGetBoolean(int pname, ByteBuffer params) {
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// TODO: fix me!!!
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// JmeIosGLES.glGetBoolean(pname, params);
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throw new UnsupportedOperationException("Today is not a good day for this");
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}
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public int glGetError() {
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return JmeIosGLES.glGetError();
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}
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public void glGetInteger(int pname, IntBuffer params) {
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checkLimit(params);
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JmeIosGLES.glGetIntegerv(pname, temp_array, 0);
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fromArray(params.remaining(), temp_array, params);
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}
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public void glGetProgram(int program, int pname, IntBuffer params) {
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checkLimit(params);
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JmeIosGLES.glGetProgramiv(program, pname, temp_array, 0);
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fromArray(params.remaining(), temp_array, params);
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}
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public String glGetProgramInfoLog(int program, int maxLength) {
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return JmeIosGLES.glGetProgramInfoLog(program);
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}
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public void glGetShader(int shader, int pname, IntBuffer params) {
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checkLimit(params);
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JmeIosGLES.glGetShaderiv(shader, pname, temp_array, 0);
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fromArray(params.remaining(), temp_array, params);
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}
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public String glGetShaderInfoLog(int shader, int maxLength) {
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return JmeIosGLES.glGetShaderInfoLog(shader);
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}
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public String glGetString(int name) {
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return JmeIosGLES.glGetString(name);
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}
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public int glGetUniformLocation(int program, String name) {
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return JmeIosGLES.glGetUniformLocation(program, name);
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}
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public boolean glIsEnabled(int cap) {
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// TODO: fix me!!!
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if (cap == GLExt.GL_MULTISAMPLE_ARB) {
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return true;
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} else {
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throw new UnsupportedOperationException();
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}
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}
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public void glLineWidth(float width) {
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JmeIosGLES.glLineWidth(width);
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}
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public void glLinkProgram(int program) {
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JmeIosGLES.glLinkProgram(program);
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}
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public void glPixelStorei(int pname, int param) {
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JmeIosGLES.glPixelStorei(pname, param);
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}
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public void glPolygonOffset(float factor, float units) {
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JmeIosGLES.glPolygonOffset(factor, units);
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}
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public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data) {
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JmeIosGLES.glReadPixels(x, y, width, height, format, type, data);
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}
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public void glScissor(int x, int y, int width, int height) {
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JmeIosGLES.glScissor(x, y, width, height);
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}
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public void glShaderSource(int shader, String[] string, IntBuffer length) {
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if (string.length != 1) {
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throw new UnsupportedOperationException("Today is not a good day");
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}
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JmeIosGLES.glShaderSource(shader, string[0]);
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}
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public void glStencilFuncSeparate(int face, int func, int ref, int mask) {
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// TODO: fix me!!!
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// JmeIosGLES.glStencilFuncSeparate(face, func, ref, mask);
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}
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public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
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// TODO: fix me!!!
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// JmeIosGLES.glStencilOpSeparate(face, sfail, dpfail, dppass);
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}
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public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data) {
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JmeIosGLES.glTexImage2D(target, level, format, width, height, 0, format, type, data);
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}
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public void glTexParameterf(int target, int pname, float param) {
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// TODO: fix me!!!
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// JmeIosGLES.glTexParameterf(target, pname, param);
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}
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public void glTexParameteri(int target, int pname, int param) {
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JmeIosGLES.glTexParameteri(target, pname, param);
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}
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public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data) {
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JmeIosGLES.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data);
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}
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public void glUniform1(int location, FloatBuffer value) {
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JmeIosGLES.glUniform1fv(location, getLimitCount(value, 1), value);
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}
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public void glUniform1(int location, IntBuffer value) {
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JmeIosGLES.glUniform1iv(location, getLimitCount(value, 1), value);
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}
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public void glUniform1f(int location, float v0) {
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JmeIosGLES.glUniform1f(location, v0);
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}
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public void glUniform1i(int location, int v0) {
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JmeIosGLES.glUniform1i(location, v0);
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}
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public void glUniform2(int location, IntBuffer value) {
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// TODO: fix me!!!
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// JmeIosGLES.glUniform2iv(location, getLimitCount(value, 2), value);
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throw new UnsupportedOperationException();
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}
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public void glUniform2(int location, FloatBuffer value) {
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JmeIosGLES.glUniform2fv(location, getLimitCount(value, 2), value);
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}
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public void glUniform2f(int location, float v0, float v1) {
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JmeIosGLES.glUniform2f(location, v0, v1);
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}
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public void glUniform3(int location, IntBuffer value) {
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// TODO: fix me!!!
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// JmeIosGLES.glUniform3iv(location, getLimitCount(value, 3), value);
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throw new UnsupportedOperationException();
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}
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public void glUniform3(int location, FloatBuffer value) {
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JmeIosGLES.glUniform3fv(location, getLimitCount(value, 3), value);
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}
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public void glUniform3f(int location, float v0, float v1, float v2) {
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JmeIosGLES.glUniform3f(location, v0, v1, v2);
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|
}
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public void glUniform4(int location, FloatBuffer value) {
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JmeIosGLES.glUniform4fv(location, getLimitCount(value, 4), value);
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}
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public void glUniform4(int location, IntBuffer value) {
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// TODO: fix me!!!
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// JmeIosGLES.glUniform4iv(location, getLimitCount(value, 4), value);
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throw new UnsupportedOperationException();
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|
}
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public void glUniform4f(int location, float v0, float v1, float v2, float v3) {
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JmeIosGLES.glUniform4f(location, v0, v1, v2, v3);
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|
}
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public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value) {
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|
JmeIosGLES.glUniformMatrix3fv(location, getLimitCount(value, 3 * 3), transpose, value);
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|
}
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public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value) {
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|
JmeIosGLES.glUniformMatrix4fv(location, getLimitCount(value, 4 * 4), transpose, value);
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|
}
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public void glUseProgram(int program) {
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JmeIosGLES.glUseProgram(program);
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|
}
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public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) {
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JmeIosGLES.glVertexAttribPointer2(index, size, type, normalized, stride, (int)pointer);
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}
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public void glViewport(int x, int y, int width, int height) {
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JmeIosGLES.glViewport(x, y, width, height);
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|
}
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public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
|
|
throw new UnsupportedOperationException("FBO blit not available on iOS");
|
|
}
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|
|
|
public void glBufferData(int target, IntBuffer data, int usage) {
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|
JmeIosGLES.glBufferData(target, getLimitBytes(data), data, usage);
|
|
}
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public void glBufferSubData(int target, long offset, IntBuffer data) {
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JmeIosGLES.glBufferSubData(target, (int)offset, getLimitBytes(data), data);
|
|
}
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|
|
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public void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) {
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|
throw new UnsupportedOperationException("Instancing not available on iOS");
|
|
}
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|
|
|
public void glDrawBuffers(IntBuffer bufs) {
|
|
throw new UnsupportedOperationException("MRT not available on iOS");
|
|
}
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|
|
public void glDrawElementsInstancedARB(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) {
|
|
throw new UnsupportedOperationException("Instancing not available on iOS");
|
|
}
|
|
|
|
public void glGetMultisample(int pname, int index, FloatBuffer val) {
|
|
throw new UnsupportedOperationException("Multisample renderbuffers not available on iOS");
|
|
}
|
|
|
|
public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) {
|
|
throw new UnsupportedOperationException("Multisample renderbuffers not available on iOS");
|
|
}
|
|
|
|
public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) {
|
|
throw new UnsupportedOperationException("Multisample textures not available on iOS");
|
|
}
|
|
|
|
public void glVertexAttribDivisorARB(int index, int divisor) {
|
|
throw new UnsupportedOperationException("Instancing not available on iOS");
|
|
}
|
|
|
|
public void glBindFramebufferEXT(int param1, int param2) {
|
|
JmeIosGLES.glBindFramebuffer(param1, param2);
|
|
}
|
|
|
|
public void glBindRenderbufferEXT(int param1, int param2) {
|
|
JmeIosGLES.glBindRenderbuffer(param1, param2);
|
|
}
|
|
|
|
public int glCheckFramebufferStatusEXT(int param1) {
|
|
return JmeIosGLES.glCheckFramebufferStatus(param1);
|
|
}
|
|
|
|
public void glDeleteFramebuffersEXT(IntBuffer param1) {
|
|
checkLimit(param1);
|
|
int n = toArray(param1);
|
|
JmeIosGLES.glDeleteFramebuffers(n, temp_array, 0);
|
|
}
|
|
|
|
public void glDeleteRenderbuffersEXT(IntBuffer param1) {
|
|
checkLimit(param1);
|
|
int n = toArray(param1);
|
|
JmeIosGLES.glDeleteRenderbuffers(n, temp_array, 0);
|
|
}
|
|
|
|
public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) {
|
|
JmeIosGLES.glFramebufferRenderbuffer(param1, param2, param3, param4);
|
|
}
|
|
|
|
public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) {
|
|
JmeIosGLES.glFramebufferTexture2D(param1, param2, param3, param4, param5);
|
|
}
|
|
|
|
public void glGenFramebuffersEXT(IntBuffer param1) {
|
|
checkLimit(param1);
|
|
JmeIosGLES.glGenFramebuffers(param1.remaining(), temp_array, 0);
|
|
fromArray(param1.remaining(), temp_array, param1);
|
|
}
|
|
|
|
public void glGenRenderbuffersEXT(IntBuffer param1) {
|
|
checkLimit(param1);
|
|
JmeIosGLES.glGenRenderbuffers(param1.remaining(), temp_array, 0);
|
|
fromArray(param1.remaining(), temp_array, param1);
|
|
}
|
|
|
|
public void glGenerateMipmapEXT(int param1) {
|
|
JmeIosGLES.glGenerateMipmap(param1);
|
|
}
|
|
|
|
public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) {
|
|
JmeIosGLES.glRenderbufferStorage(param1, param2, param3, param4);
|
|
}
|
|
|
|
@Override
|
|
public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset) {
|
|
// TODO: no offset???
|
|
JmeIosGLES.glReadPixels(x, y, width, height, format, type, null);
|
|
}
|
|
|
|
@Override
|
|
public int glClientWaitSync(Object sync, int flags, long timeout) {
|
|
throw new UnsupportedOperationException("OpenGL ES 2 does not support sync fences");
|
|
}
|
|
|
|
@Override
|
|
public void glDeleteSync(Object sync) {
|
|
throw new UnsupportedOperationException("OpenGL ES 2 does not support sync fences");
|
|
}
|
|
|
|
@Override
|
|
public Object glFenceSync(int condition, int flags) {
|
|
throw new UnsupportedOperationException("OpenGL ES 2 does not support sync fences");
|
|
}
|
|
}
|
|
|