A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/jbullet/com/jme3/bullet
sha..RD 8538706254 * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 12 years ago
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collision * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 12 years ago
joints - add some javadoc to HingeJoint setLimit 12 years ago
objects - remove physics debug implementation in favor of debug AppState (WIP) 12 years ago
util - make jbullet mesh generation synchronized 12 years ago
PhysicsSpace.java - add gravity getter for physicsspace 12 years ago