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72 lines
2.7 KiB
72 lines
2.7 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.helloworld;
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import com.jme3.app.SimpleApplication;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Box;
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/** Sample 4 - how to trigger repeating actions from the main event loop.
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* In this example, you use the loop to make the player character
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* rotate continuously. */
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public class HelloLoop extends SimpleApplication {
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public static void main(String[] args){
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HelloLoop app = new HelloLoop();
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app.start();
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}
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protected Geometry player;
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@Override
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public void simpleInitApp() {
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/** this blue box is our player character */
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Box b = new Box(Vector3f.ZERO, 1, 1, 1);
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player = new Geometry("blue cube", b);
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Material mat = new Material(assetManager,
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"Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", ColorRGBA.Blue);
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player.setMaterial(mat);
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rootNode.attachChild(player);
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}
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/* Use the main event loop to trigger repeating actions. */
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@Override
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public void simpleUpdate(float tpf) {
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// make the player rotate:
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player.rotate(0, 2*tpf, 0);
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}
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} |