PSp..om 476120616c Modified the Serializer registration of DisconnectMessage
and ClientRegistrationMessage so that they have fixed IDs
and registration-independent implementations.  This means
that no matter how much the internal auto-registration list
changes that a game can still manage the protocol version
in a graceful way.
Prior to this change, removal of a class registration from
Serializers auto-registered list meant that a client->server
version mismatch was impossible to detect and handle gracefully.

Also, now that it was safe to do so, I removed the auto
registration of some odd Java beans classes.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9457 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-06-06 05:31:16 +00:00
..
2012-06-03 01:28:52 +00:00
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