A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-effects/src/main/resources/Common/MatDefs
Kirill Vainer b56e321218 Avoid calculating whitepoint for each sample for HDR (#722) 7 years ago
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Post Avoid calculating whitepoint for each sample for HDR (#722) 7 years ago
SSAO Fixed a crash in ssao.frag when enabling multisampling 8 years ago
Water Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago