A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet/build.gradle

38 lines
1.8 KiB

if (!hasProperty('mainClass')) {
ext.mainClass = ''
}
String classBuildDir = "${buildDir}" + File.separator + 'classes'
sourceSets {
main {
java {
srcDir 'src/main/java'
srcDir 'src/common/java'
}
}
}
dependencies {
compile project(':jme3-core')
compile project(':jme3-terrain')
}
task generateNativeHeaders(type: Exec, dependsOn: classes) {
def files0 = fileTree("src/main/java/").filter { it.isFile() && it.getName().endsWith(".java") }.files
def files1 = fileTree("src/common/java/").filter { it.isFile() && it.getName().endsWith(".java") }.files
def files2 = fileTree("../jme3-core/src/main/java/").filter { it.isFile() && it.getName().endsWith(".java") }.files
def files3 = fileTree("../jme3-core/src/plugins/java/").filter { it.isFile() && it.getName().endsWith(".java") }.files
def files4 = fileTree("../jme3-core/src/tools/java/").filter { it.isFile() && it.getName().endsWith(".java") }.files
def files5 = fileTree("../jme3-terrain/src/main/java/").filter { it.isFile() && it.getName().endsWith(".java") }.files
def classpath = sourceSets.main.runtimeClasspath.asPath
def nativeIncludes = new File(project(":jme3-bullet-native").projectDir, "src/native/cpp")
def filesList = "\"" + files0.join("\"\n\"") + "\"\n\"" + files1.join("\"\n\"") + "\"\n\"" + files2.join("\"\n\"") + "\"\n\"" + files3.join("\"\n\"") + "\"\n\"" + files4.join("\"\n\"") + "\"\n\"" + files5.join("\"\n\"") + "\""
new File("$projectDir/java_classes.jtxt").text = filesList.replaceAll(java.util.regex.Pattern.quote("\\"), java.util.regex.Matcher.quoteReplacement("/"))
executable org.gradle.internal.jvm.Jvm.current().getExecutable('javac')
args "-h", nativeIncludes
args "@$projectDir/java_classes.jtxt"
args '-d', classBuildDir
}
assemble.dependsOn(generateNativeHeaders)