A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-jogl/src/main/java/com/jme3/renderer/jogl
shadowislord 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 years ago
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JoglGL1Renderer.java * Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations. 11 years ago
JoglRenderer.java * Put the shader compile log on the next line so its slightly more readable 11 years ago
TextureUtil.java Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on. 11 years ago