- separate jar files for engine components - resolve dependencies between code parts - remove Nifty dependency from Cinematics - remove Physics dependency from TerrainGrid - add public accessors to Natives Extraction - remove RenderHint serialization from networking git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8839 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
22 lines
585 B
C
22 lines
585 B
C
/* DO NOT EDIT THIS FILE - it is machine generated */
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#include <jni.h>
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/* Header for class com_jme3_bullet_util_DebugShapeFactory */
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#ifndef _Included_com_jme3_bullet_util_DebugShapeFactory
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#define _Included_com_jme3_bullet_util_DebugShapeFactory
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* Class: com_jme3_bullet_util_DebugShapeFactory
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* Method: getVertices
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* Signature: (JLcom/jme3/bullet/util/DebugMeshCallback;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_util_DebugShapeFactory_getVertices
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(JNIEnv *, jclass, jlong, jobject);
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#ifdef __cplusplus
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}
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#endif
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#endif
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