jmonkeyengine/engine/nbproject/bullet-native.properties
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
- separate jar files for engine components
- resolve dependencies between code parts
- remove Nifty dependency from Cinematics
- remove Physics dependency from TerrainGrid
- add public accessors to Natives Extraction
- remove RenderHint serialization from networking

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8839 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-03 01:22:42 +00:00

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1.1 KiB
Properties

#####################################################
# these are the ant build properties for bullet-jme #
#####################################################
bullet.library.name=bulletjme
bullet.library.version=0.9
# change if bullet folder has different location
bullet.folder=../bullet-2.79
# compile options
bullet.compile.debug=false
# native library compilation options
bullet.osx.compiler=g++
bullet.osx.syslibroot=/Developer/SDKs/MacOSX10.6.sdk
# change this to msvc for MS Visual Studio compiler
bullet.windows.compiler=g++
bullet.linux.compiler=g++
bullet.solaris.compiler=g++
# native header include directories
bullet.java.include=${java.home}/../include
# OSX has no JRE, only JDK
bullet.osx.java.include=/System/Library/Frameworks/JavaVM.framework/Headers
# location of Android NDK
ndk.dir=/opt/android-ndk-r7
# dont change these..
bullet.bullet.include=${bullet.folder}/src
bullet.build.dir=build/bullet/
bullet.source.dir=src/bullet-native
bullet.output.base=lib/bullet
bullet.output.dir=${bullet.output.base}/jarcontent/native
bullet.jme.dir=dist
bullet.lib.dir=dist/lib