A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-lwjgl/src/test/java/com/jme3/app/LwjglAppTest.java

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/*
* Copyright (c) 2009-2015 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.app;
import com.jme3.renderer.RenderManager;
import com.jme3.system.JmeContext;
import java.awt.GraphicsEnvironment;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.logging.Level;
import java.util.logging.Logger;
import static org.junit.Assert.*;
import static org.junit.Assume.*;
import org.junit.Before;
import org.junit.Test;
public class LwjglAppTest {
private final AtomicInteger simpleInitAppInvocations = new AtomicInteger();
private final AtomicInteger simpleUpdateInvocations = new AtomicInteger();
private final AtomicInteger simpleRenderInvocations = new AtomicInteger();
private class TestApp extends SimpleApplication {
@Override
public void simpleInitApp() {
simpleInitAppInvocations.incrementAndGet();
}
@Override
public void simpleUpdate(float tpf) {
simpleUpdateInvocations.incrementAndGet();
}
@Override
public void simpleRender(RenderManager rm) {
simpleRenderInvocations.incrementAndGet();
}
}
public void doStopStart(Application app, JmeContext.Type type) throws InterruptedException {
app.setLostFocusBehavior(LostFocusBehavior.Disabled);
// start the application - simple init / update will be called once.
app.start(type, true); assert app.isStarted();
// stop the application, wait a bit, then start it again.
app.stop(true); assert !app.isStarted();
Thread.sleep(100);
app.start(type, true); assert app.isStarted();
app.stop(true); assert !app.isStarted();
// make sure each method was called twice.
assertEquals(2, simpleInitAppInvocations.get());
assertEquals(2, simpleUpdateInvocations.get());
assertEquals(2, simpleRenderInvocations.get());
}
@Before
public void setUp() {
Logger.getLogger("com.jme3").setLevel(Level.OFF);
}
@Test
public void testDisplayApp() throws InterruptedException {
assumeFalse(GraphicsEnvironment.isHeadless());
doStopStart(new TestApp(), JmeContext.Type.Display);
}
@Test
public void testOffscreenSurface() throws InterruptedException {
doStopStart(new TestApp(), JmeContext.Type.OffscreenSurface);
}
@Test
public void testHeadlessApp() throws InterruptedException {
doStopStart(new TestApp(), JmeContext.Type.Headless);
}
}