A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-examples/src/main/java/jme3test/model/anim/TestAttachmentsNode.java

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/*
* Copyright (c) 2009-2017 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.model.anim;
import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimEventListener;
import com.jme3.animation.LoopMode;
import com.jme3.animation.SkeletonControl;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
/**
* Simple application to an test attachments node on the Jaime model.
*
* Derived from {@link jme3test.model.anim.TestOgreAnim}.
*/
public class TestAttachmentsNode extends SimpleApplication
implements AnimEventListener, ActionListener {
public static void main(String[] args) {
TestAttachmentsNode app = new TestAttachmentsNode();
app.start();
}
private AnimChannel channel;
private AnimControl control;
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(10f);
cam.setLocation(new Vector3f(6.4f, 7.5f, 12.8f));
cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
dl.setColor(ColorRGBA.White);
rootNode.addLight(dl);
Spatial model = assetManager.loadModel("Models/Jaime/Jaime.j3o");
control = model.getControl(AnimControl.class);
SkeletonControl skeletonControl = model.getControl(SkeletonControl.class);
model.center();
model.setLocalScale(5f);
control.addListener(this);
channel = control.createChannel();
channel.setAnim("Idle");
Box box = new Box(0.3f, 0.02f, 0.02f);
Geometry saber = new Geometry("saber", box);
saber.move(0.4f, 0.05f, 0.01f);
Material red = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
saber.setMaterial(red);
Node n = skeletonControl.getAttachmentsNode("hand.R");
n.attachChild(saber);
rootNode.attachChild(model);
inputManager.addListener(this, "Attack");
inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE));
}
@Override
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
if (animName.equals("Punches")) {
channel.setAnim("Idle", 0.5f);
channel.setLoopMode(LoopMode.DontLoop);
channel.setSpeed(1f);
}
}
@Override
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
}
@Override
public void onAction(String binding, boolean value, float tpf) {
if (binding.equals("Attack") && value) {
if (!channel.getAnimationName().equals("Punches")) {
channel.setAnim("Punches", 0.5f);
channel.setLoopMode(LoopMode.Cycle);
channel.setSpeed(0.5f);
}
}
}
}