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127 lines
4.7 KiB
127 lines
4.7 KiB
/*
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* Copyright (c) 2009-2017 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.model.anim;
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import com.jme3.animation.AnimChannel;
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import com.jme3.animation.AnimControl;
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import com.jme3.animation.AnimEventListener;
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import com.jme3.animation.LoopMode;
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import com.jme3.animation.SkeletonControl;
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import com.jme3.app.SimpleApplication;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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/**
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* Simple application to an test attachments node on the Jaime model.
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*
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* Derived from {@link jme3test.model.anim.TestOgreAnim}.
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*/
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public class TestAttachmentsNode extends SimpleApplication
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implements AnimEventListener, ActionListener {
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public static void main(String[] args) {
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TestAttachmentsNode app = new TestAttachmentsNode();
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app.start();
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}
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private AnimChannel channel;
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private AnimControl control;
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@Override
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public void simpleInitApp() {
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flyCam.setMoveSpeed(10f);
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cam.setLocation(new Vector3f(6.4f, 7.5f, 12.8f));
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cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
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dl.setColor(ColorRGBA.White);
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rootNode.addLight(dl);
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Spatial model = assetManager.loadModel("Models/Jaime/Jaime.j3o");
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control = model.getControl(AnimControl.class);
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SkeletonControl skeletonControl = model.getControl(SkeletonControl.class);
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model.center();
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model.setLocalScale(5f);
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control.addListener(this);
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channel = control.createChannel();
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channel.setAnim("Idle");
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Box box = new Box(0.3f, 0.02f, 0.02f);
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Geometry saber = new Geometry("saber", box);
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saber.move(0.4f, 0.05f, 0.01f);
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Material red = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
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saber.setMaterial(red);
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Node n = skeletonControl.getAttachmentsNode("hand.R");
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n.attachChild(saber);
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rootNode.attachChild(model);
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inputManager.addListener(this, "Attack");
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inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE));
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}
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@Override
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public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
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if (animName.equals("Punches")) {
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channel.setAnim("Idle", 0.5f);
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channel.setLoopMode(LoopMode.DontLoop);
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channel.setSpeed(1f);
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}
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}
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@Override
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public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
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}
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@Override
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public void onAction(String binding, boolean value, float tpf) {
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if (binding.equals("Attack") && value) {
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if (!channel.getAnimationName().equals("Punches")) {
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channel.setAnim("Punches", 0.5f);
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channel.setLoopMode(LoopMode.Cycle);
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channel.setSpeed(0.5f);
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}
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}
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}
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}
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