A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/android/com/jme3/asset/AndroidAssetManager.java

133 lines
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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.asset;
import com.jme3.asset.plugins.AndroidLocator;
import com.jme3.asset.plugins.ClasspathLocator;
import com.jme3.audio.plugins.AndroidAudioLoader;
import com.jme3.texture.Texture;
import com.jme3.texture.plugins.AndroidImageLoader;
import java.net.URL;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Logger;
/**
* <code>AndroidAssetManager</code> is an implementation of DesktopAssetManager for Android
*
* @author larynx
*/
public class AndroidAssetManager extends DesktopAssetManager {
private static final Logger logger = Logger.getLogger(AndroidAssetManager.class.getName());
private List<ClassLoader> classLoaders;
public AndroidAssetManager() {
this(null);
}
@Deprecated
public AndroidAssetManager(boolean loadDefaults) {
//this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg"));
this(null);
}
/**
* AndroidAssetManager constructor
* If URL == null then a default list of locators and loaders for android is set
* @param configFile
*/
public AndroidAssetManager(URL configFile) {
System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver");
// Set Default Android config
this.registerLocator("", AndroidLocator.class);
this.registerLocator("", ClasspathLocator.class);
this.registerLoader(AndroidImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg");
this.registerLoader(AndroidAudioLoader.class, "ogg", "mp3");
this.registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m");
this.registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md");
this.registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt");
this.registerLoader(com.jme3.texture.plugins.DDSLoader.class, "dds");
this.registerLoader(com.jme3.texture.plugins.PFMLoader.class, "pfm");
this.registerLoader(com.jme3.texture.plugins.HDRLoader.class, "hdr");
this.registerLoader(com.jme3.texture.plugins.TGALoader.class, "tga");
this.registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o");
this.registerLoader(com.jme3.scene.plugins.OBJLoader.class, "obj");
this.registerLoader(com.jme3.scene.plugins.MTLLoader.class, "mtl");
this.registerLoader(com.jme3.scene.plugins.ogre.MeshLoader.class, "meshxml", "mesh.xml");
this.registerLoader(com.jme3.scene.plugins.ogre.SkeletonLoader.class, "skeletonxml", "skeleton.xml");
this.registerLoader(com.jme3.scene.plugins.ogre.MaterialLoader.class, "material");
this.registerLoader(com.jme3.scene.plugins.ogre.SceneLoader.class, "scene");
this.registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib");
logger.info("AndroidAssetManager created.");
}
public void addClassLoader(ClassLoader loader){
if(classLoaders == null)
classLoaders = new ArrayList<ClassLoader>();
classLoaders.add(loader);
}
public void removeClassLoader(ClassLoader loader){
if(classLoaders != null)
classLoaders.remove(loader);
}
public List<ClassLoader> getClassLoaders(){
return classLoaders;
}
/**
* Loads a texture.
*
* @return
*/
@Override
public Texture loadTexture(TextureKey key) {
Texture tex = (Texture) loadAsset(key);
// Needed for Android
tex.setMagFilter(Texture.MagFilter.Nearest);
tex.setAnisotropicFilter(0);
if (tex.getMinFilter().usesMipMapLevels()) {
tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap);
} else {
tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
}
return tex;
}
}