A complete 3D game development suite written purely in Java.
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rem..om
66ddbb654d
Point light shadows first push. Working solution based on rendering 6 different shadow maps.
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Made a PointlLightShadowRenderer and a PointLightShadowFilter.
- This will need a lot of refactoring as a lot of code is duplicated with the PSSMShadowRenderer
- Also i plan to change the Shadow map rendering to a cubemap instead of 6 separate textures.
Added a cornell box model and a test case
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9942 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
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Boat
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago
Buggy
* Buggy model no longer has embedded lights
12 years ago
Elephant
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago
Ferrari
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago
HoverTank
* HoverTank blender model now references the correct textures (PNG -> JPG)
12 years ago
MonkeyHead
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago
Ninja
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago
Oto
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago
Sign Post
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago
Sinbad
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago
SpaceCraft
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago
Sponza
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago
TangentBugs
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago
Teapot
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago
Terrain
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago
Test
Point light shadows first push. Working solution based on rendering 6 different shadow maps.
12 years ago
Tree
Lighting and Shadows (PSSM only) :
12 years ago
WaterTest
- big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
13 years ago