A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-codepalette/src/com/jme3/gde/codepalette/scene/JmePaletteShinySphere.java

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3.4 KiB

/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.gde.codepalette.scene;
import com.jme3.gde.codepalette.JmePaletteUtilities;
import javax.swing.text.BadLocationException;
import javax.swing.text.JTextComponent;
import org.openide.text.ActiveEditorDrop;
/**
*
* @author normenhansen, zathras
*/
public class JmePaletteShinySphere implements ActiveEditorDrop {
public JmePaletteShinySphere() {
}
private String createBody() {
String body = "/** Illuminated bumpy rock with shiny effect. \n * Uses Texture from jme3-test-data library! Needs light source! */\nSphere sphereMesh = new Sphere(32,32, 2f);\nGeometry shinyGeo = new Geometry(\"Shiny rock\", sphereMesh);\nrock.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres\nTangentBinormalGenerator.generate(rock); // for lighting effect\nMaterial shinyMat = new Material( assetManager, \"Common/MatDefs/Light/Lighting.j3md\");\nshinyMat.setTexture(\"DiffuseMap\", assetManager.loadTexture(\"Textures/Terrain/Pond/Pond.png\"));\nshinyMat.setTexture(\"NormalMap\", assetManager.loadTexture(\"Textures/Terrain/Pond/Pond_normal.png\"));\n//shinyMat.setTexture(\"GlowMap\", assetManager.loadTexture(\"Textures/glowmap.png\")); // requires glow filter!\nshinyMat.setBoolean(\"UseMaterialColors\",true); // needed for shininess\nshinyMat.setColor(\"Specular\", ColorRGBA.White); // needed for shininess\nshinyMat.setColor(\"Diffuse\", ColorRGBA.White); // needed for shininess\nshinyMat.setFloat(\"Shininess\", 5f); // shininess from 1-128\nshinyGeo.setMaterial(shinyMat);\nrootNode.attachChild(shinyGeo);";
return body;
}
public boolean handleTransfer(JTextComponent targetComponent) {
String body = createBody();
try {
JmePaletteUtilities.insert(body, targetComponent);
} catch (BadLocationException ble) {
return false;
}
return true;
}
}