- re introduced the alphaDiscardThreshold as explained in prvious commit. It's not binded to the AlphaTestFallOff fixedfunc binding - Added a small poly offset to post shadow technique, this greatly help in fixing shadow acne. - Added Poisson disc sampling PCF Filtering for shadows - Properly passed the shadow map size as a define in the shaders and remove the hardcoded value - Pssm15 don't use the textureSize function anymore and use the same shadow map size define ( this increased performance quite a bit) - Optimized the shaders code a bit - Better PSSM test git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9750 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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A complete 3D game development suite written purely in Java.
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