A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
jmonkeyengine/jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_P...

173 lines
5.7 KiB

/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_PhysicsCollisionEvent */
#ifndef _Included_com_jme3_bullet_collision_PhysicsCollisionEvent
#define _Included_com_jme3_bullet_collision_PhysicsCollisionEvent
#ifdef __cplusplus
extern "C" {
#endif
#undef com_jme3_bullet_collision_PhysicsCollisionEvent_serialVersionUID
#define com_jme3_bullet_collision_PhysicsCollisionEvent_serialVersionUID 5516075349620653480LL
#undef com_jme3_bullet_collision_PhysicsCollisionEvent_TYPE_ADDED
#define com_jme3_bullet_collision_PhysicsCollisionEvent_TYPE_ADDED 0L
#undef com_jme3_bullet_collision_PhysicsCollisionEvent_TYPE_PROCESSED
#define com_jme3_bullet_collision_PhysicsCollisionEvent_TYPE_PROCESSED 1L
#undef com_jme3_bullet_collision_PhysicsCollisionEvent_TYPE_DESTROYED
#define com_jme3_bullet_collision_PhysicsCollisionEvent_TYPE_DESTROYED 2L
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getAppliedImpulse
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getAppliedImpulse
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getAppliedImpulseLateral1
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getAppliedImpulseLateral1
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getAppliedImpulseLateral2
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getAppliedImpulseLateral2
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getCombinedFriction
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getCombinedFriction
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getCombinedRestitution
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getCombinedRestitution
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getDistance1
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getDistance1
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getIndex0
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getIndex0
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getIndex1
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getIndex1
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getLateralFrictionDir1
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getLateralFrictionDir1
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getLateralFrictionDir2
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getLateralFrictionDir2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: isLateralFrictionInitialized
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_isLateralFrictionInitialized
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getLifeTime
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getLifeTime
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getLocalPointA
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getLocalPointA
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getLocalPointB
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getLocalPointB
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getNormalWorldOnB
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getNormalWorldOnB
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getPartId0
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getPartId0
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getPartId1
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getPartId1
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getPositionWorldOnA
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getPositionWorldOnA
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getPositionWorldOnB
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getPositionWorldOnB
(JNIEnv *, jobject, jlong, jobject);
#ifdef __cplusplus
}
#endif
#endif