A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_Phys...

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/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_PhysicsJoint */
#ifndef _Included_com_jme3_bullet_joints_PhysicsJoint
#define _Included_com_jme3_bullet_joints_PhysicsJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_PhysicsJoint
* Method: getAppliedImpulse
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_PhysicsJoint_getAppliedImpulse
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_PhysicsJoint
* Method: finalizeNative
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_PhysicsJoint_finalizeNative
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif